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Everything posted by Riddell
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Fab! Thanks for the time and effort you put into putting these bundles together. Do you have plans for any more in the future?
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Just finished my very first model from start to finish. Voxel sculpt > retopo (autopo & tweak), UV, paint.
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From the album: Riddell Doodles
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That sounds like a great idea - will surely tempt some people to buy the full sets after they get a taste.
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Silicon Power, I definitely recommend picking up some of Michaels PBR packs on Gumroad if you can -they are so cheap at the moment are are fantastic quality.
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Interesting! When you say painting 8K (or 16K), I assume you are talking about the UV size? I'm currently using the Educational version of 3DC so my UV sets are limited to 2K. Thanks for testing.
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More great materials Michael, picked up a few more sets at the Xmas prices . I realise this is probably not the right place, but I'm still having issue with paint quality and I'm sure you must know what I'm doing wrong (I'm a beginner). Take a look at this screenshot: http://imgur.com/jvqhzd4 I start up 3DC, select "Paint UV mapped mesh" and select the webcam looking object. When looking at smart materials in the preview window, everything looks extremely high quality, however when I go to paint, the quality (although good), does not have the same resolution as the preview.
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Doh! I should have waited.
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I downloaded a bunch of these sets today - absolutely brilliant! Thanks for creating these.
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Autopo with 4.5 unbelievely slow, what am I doing wrong ?
Riddell replied to Supra's topic in General 3DCoat
I had an issue with slow Autopo when my mesh was non-uniform. Have a check along the bottom status bar on 3D coat and see if there is any red text. -
Thanks for the replies so far guys. You can find an example of what I'm finding with painting direct onto the model here: http://imgur.com/a/lYVyK Interestingly, I tried a few different smart materials (ones that I created myself) and those appear to paint with the same amount of quality, regardless of whether I apply direct to mesh or UV. Voxels were turned off in the paint room and I'm on version 4.5.19.
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Hi all, I've got a few beginner questions, apologies if the answers are obvious: I am currently painting a shield model that I created (Voxel > Surface > Autopo > Bake > Paint). I select 2K UV's. When I paint a smart material directly onto the model, the texture is quite low resolution, however when I paint directly onto the UV map, it is considerably higher texture quality that gets painted onto the model. I unfortunately don't have any screenshots at the moment, however does anyone have any ideas as to what is causing this? When I create a Smart Material with a texture image in one of the channels, what is the correlation between UV resolution and the resolution of the texture itself. For example, if I create a 1k UV map, but use a 4k resolution for the texture, is my 4k texture downsampled? Do I lose texture quality? When painting a UV, what is the general practice for blending areas between seams? Any help much appreciated. If you need me to post screenshots, I can do so tomorrow. Cheers.
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I'm really liking the redesign, much more modern and fresh. When you compare the old site to the competitors, 3Dcoat was quite far behind.
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Ah OK, that makes sense. I've been looking at Michaelgdrs's Smart Materials on Gumroad - I think I know what I will be buying shortly!
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Hi folks. I'm a relatively new user to 3D Coat and I've having trouble installing the materials found on the 3D-Coat website (link). For example, I download 3DC_bricks.3dcpack, do File > Install Extension > Restart 3D-Coat, however the "Bricks" folder in the Smart Materials section is empty. The only two icons are "Close" and "New". Is there anything else I need to do to get this to work? Thanks!