Justifun
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I loaded up the default sphere in the sculpting room and after every stroke (even clay fast) there's a 0.5 - 1 second lag where the cursor is unresponsive. Windows 10 , RTX 3090, 64GB ram, latest video card drivers, Ryzen 5950x Tried with Multicore optimzation setting on and off. same result. Any suggestions?
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Can anyone else confirm if this is indeed a bug, or perhaps i'm just doing it wrong. If i assign a different hotkey to the custom navigation section to replace "MMB" move in screen space. (to pan the viewport). The viewport simply slowly scrolls camera left with the custom key input. it only seems to function correctly with the middle mouse button
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Awesome! Thanks @Styler
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Is it possible to control the brush depth or pressure of each curve point when using the curve point tools to draw lines? i know its possible to control their individual size, but i'm talking depth. thanks
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I'm having an issue where in 3D Coat my Monoprice display monitor is offsetting the cursor to the left of where the pen is. Clip studio did the same thing until i switched the driver setting in the app to the "Tablet PC" mode and it works properly now. Does 3D coat have a similar setting to fix the offsetting problem?
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it looks like your are just doing a boolean operation which 3D coat does very well with voxels
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I keep getting the error - Warning: <Applink> No information for processing import" when i try to press the import button in the maya script maya 2016
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Furryball now among least expensive GPU renderers
Justifun replied to AbnRanger's topic in CG & Hardware Discussion
Also btw, Furryball just lowered their rental prices by 50% just the other day. -
Furryball now among least expensive GPU renderers
Justifun replied to AbnRanger's topic in CG & Hardware Discussion
I'm really enjoying renderman for maya. Its free for non commercial, and even a commerical license is affordable. -
i believe your mesh has to be of high resolution as well. try sub dividing it then painting.
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The best way seems to be Drop Mesh in 3D-Coat as voxel model if im just building a rough base model to start sculpting from.
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Hrmm, it appears to do something on the 3D coat end, but nothing updates on the maya end. Does it work for sculpting changes as well or just painting? thanks for all of your help with this