lewis2e
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Please ignore/delete the post. I solved this by exporting from Blender with a higher colour depth.
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I am having an issue with an imported UV map. Wondering if anyone could help me...? I created the normal map in Blender, and I am trying to import both the model and the normal map into 3D Coat for texture painting. As you can see from the screenshots, it looks very wrong. Something to do with the seams. I've tried FBX and OBJ. I've tried importing with and without flipping the Green channel (which is usually the problem), but no resolution. I am stumped. I am suspicious that it might be the alpha background to the normal map that is upsetting 3D Coat. Unfortunately, Blender seems entirely unwilling to bake without this transparent background (I am using the "bake from multires" function, which has no options at all!). Any help would be greatly appreciated.
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Linux updates news
lewis2e replied to foremancr's topic in New Releases, Bugs Reports & Development Discussion
Version 4.9.69 works out of the box on Manjaro. This is great! I did see this error in the console: Gtk-Message: Failed to load module “xapp-gtk3-module” But was able to resolve it by following this: https://forum.manjaro.org/t/failed-to-load-module-xapp-gtk3-module/46039 That said, the error didn't seem to stop 3D Coat running in any event. -
[Solved] Paint Room / Layer Transform/ Attach Detach Material
lewis2e replied to tom_tm's topic in General 3DCoat
100% agree. I have never understood the "rules" by which attaching a material to a layer is supposed to work. However it is supposed to work, it seems inconsistent and buggy as hell. -
Right, I have isolated the problem. This is an issue for me with the GL version of 3D Coat only. If I use the DX version, it works as expected. Unfortunately, I can only use the GL version on my laptop. The DX version crashes for some reason. On my desktop, I can run both versions OK, and can now see where the problem lies. I am using the Windows version of 3D Coat on Linux via Wine.
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I have just realised that I should have posted this in this thread.
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Hi My changes to the code are very minimal. If the version that ships with Blender works in languages other than English, then this modified version should also work in languages other than English. Nothing that I have done should make any difference to this issue. I have not tested it in any other languages.