sprayer
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Posts posted by sprayer
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Okay i found out it working but only with fog settings and it needs to be inverted so still it's not zdepth, maybe we should ask this feature.
Edit. It is also works in 2021 with fog, but i found it works in different way, i cannot achieve the same result as in 4.9 to have on model depth gradient from white to black, just in gray range.
Note you have to change shader. it won't work with matcap shader...again -
53 minutes ago, Carlosan said:
Hi
Your method is correct, remember to save it as 16bit scale
try render using black as background color, fine tune light curves on any external editor and blur borders to get smooth transition between silhouette borders and background
Are you sure is this correct? He wants zdepth map, but rendering composite pass by default. But i just test 3dcoat rendered all passes the same, looks like a bug.
3dcoat have depth pass not sure if it's the same zdepth.Just tested in 4.9 it's really a bug with passes, but depth pass looks just black, do not know how to use it, in zdepth you should set distance to bake depth to black\white color
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3 hours ago, RetopoBro said:
Newest version
Paint Room - Freeze tool,
Create a new scene select Paint a UV mapped mesh, select a sphere default settings, paint a freeze area.
Go to freeze menu select expand freeze area or try contract freeze area, neither of those give expected results, smooth does not work also.
Tested older versions of 3d Coat bug is there too. Found posts about it from 5 Years ago in the forum and bug was confirmed back then.
I've noticed this often, I find a bug in 3d Coat come to the forum and do a search and see it was reported literally years ago, confirmed and then never fixed.
How does that occur?
doesn't bother you, during your steps after clicking on contract/expand, the freezing menu opens just on hovering without clicking on it again, this bug make me crazy
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2 hours ago, Grimmy said:
I feel that building base meshes with 3dcoat using the low poly modelling tools is completely broken so I decided to build my base mesh elsewhere and import it, but when I import it I get this... How do I solve it? 2021.61
Thanks
try lock normals in import dialog
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3 minutes ago, digman said:
2021.62
Possible bug.
The highlighting function for sculpt models does not appear to be working. I have the function enable but there is no flashing that appears for a moment around the object when hovering over it.
Please test and confirm if happens on your end.
Did you read my post? =)
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51 minutes ago, Евгений said:
By the way this feature do not work on matcap shaders if they set by default
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What version 3dcoat are using? Are using system scaling?
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5 hours ago, kenmo said:
Sounds cool...
The very likeable and informative youtuber "arrimus 3d" recently had a couple of videos on this app. I already own MOI3D but will take a look at this free app.
Cheers from Nova Scotia...
Kenmo
Yes it looks much better with fillets and holes compare to moi3d. But they sell in Microsoft store what is bad. On forum they mention standalone version but still not released
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@#000wizard you may hold ALT during clicking on eye it will toggle all layers like in photoshop
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This menu act strange partly working and hiding after two clicks
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Убедитесь, что используете последнюю версию программы. Приложите скриншоты и сцену, если этот баг можно повторить, то его пофиксят
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5 hours ago, Greggory Addison said:
My model is real world scale. I don’t see how that affects symmetry though.
3dcoat very sensitive to scale and may produce glitches if your model will be bigger than 3d grid, so it make sense what Carlosan telling you to set proper scale of the scene to your model
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6 minutes ago, insignet said:
yip... its selected as a surface. strange... it looks cool in the thread... hopefully getting working soon
you still may try to install full installer in first post
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@insignet make sure you have select surface layer
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Shapr3D is an intuitive CAD tool built to make 3D modeling easier and quicker.
Now for windows
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At first you need to calm down. Believe me zbrush interface much much worse, so you need a bit time to understand how program work.
I think you also need to watch some video tutorials, i am recommend not official, they are too long with tone information what you do not looking. Old tutorials also work well, the main tools works the same except live clay was replaced
https://www.youtube.com/user/AlienMinefield/playlistshttps://www.youtube.com/c/PolyToots/playlists
https://www.youtube.com/c/RaccoonImages/playlists
The room difference only in tools panel (but you can even change that for any room), all visibility in types of model like object paint, sculpt tree, etc, you can open their windows in any rooms and switch visibility.
You do not need anything to export in most case
The second would be better if you showing screenshot for every problem.
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After playing with your file a bit do not know what happened now it selecting this edges for me =)
by the way there were polygons they just snap in one vertex
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Looks like bug.
workaround you may select them via expand command on RMB -
Используйте замкнутый сплайн, там есть режим рисования от руки с упрощением линии, то что вы хотели.
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@Arvart you can adjust cavity here
By the way why is naming Calculate Curvature, but the layer will name CavityRGB? -
bug with import-delete layers-crash
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@Ctc_nick
Select Curves/Strokes tool in retopo room and try to draw freehand curve
[Solved] Best way to generate grayscale/height maps from 3Dcoat
in Common workflow
Posted
It is poor because 3dcoat save in 8bit image, this is very small to store gray colors, only 256 colors in full range, you need atleast 16bit or 32bit image. Try to save it from photoshop
So this depth map is useless if you cannot save it in better quality.
@Andrew Shpagin Can you take a look on this? zdepth map is pretty useful feature