Dmitry Bedrik
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Everything posted by Dmitry Bedrik
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This is partly true. For example, from the whole program I only need a modeling room. Occasionally - retopology. And it really annoyed me that for six months or more, the modeling room remained with all its bugs and errors, while in the drawing room, which I had never used, there were some additions and corrections. However, in my opinion, this is a matter of psychology of both developers and users. 3D Coat, for some reason, is trying to be both a zbrush and a substence painter, however, in pursuit of both, it lags behind both. I tried to convey this to Andrew, but this was left without any attention whatsoever. However, how do you propose to realize this, ultimately, this "union" of rooms? In a Blender, these are the same rooms, only called tabs. In Zbrush, the same thing, only called modes or tools. The rooms are a cool and original thing, as if some aspects of the program would not annoy me. With the current speed of development and the fact that Andrew adds new cool things, only for a fee to him personally, this association will take an excessively long time.
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I absolutely agree with that. 90% of what I can do in 3D koat now, thanks to just one person. And he is not on this forum. I see some videos appearing on the program’s YouTube channel, but these videos are kind of boring. Why not ask one of the professionals in this group to make a video of the workflow and upload it to the YouTube channel? This is a great example. In this video alone, I made the decision to purchase this program. And I was extremely disappointed that, in fact, I learned more from random people about the program than from those who are on the forum. Please do this. I wrote about this to Andrew, I wrote about it to the sales department, I wrote about it on this forum for six months or so. After all, this is what affects both sales and overall support.
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Mirror object without significant computer resources?
Dmitry Bedrik replied to Dmitry Bedrik's topic in General 3DCoat
Yep, it work. Thank. -
I have a bunch of objects, and I have a point around which I need to rotate them. Objects are located at different distances from the center. When I rotate them, some objects rotate normally, others overtake these objects, others lag behind, plus some of them seem to begin to approach the center along the axis. I don’t understand how this is possible (if all objects up to one do not have anything like uneven space).
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Hi, how do I enable the symmetry of all selected layers (and disable it the same way?)?
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As for the retopology and comparison with the zremesh - maybe I'm wrong, but can I somehow automatically (of course, if this check box is checked) replace the current mesh with a retopology? And whether something like subdivision in a blender or 3Ds max will be added (so that a low-poly retopology can be turned into a more or less high-poly and detailed)?
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Mirror object without significant computer resources?
Dmitry Bedrik posted a topic in General 3DCoat
Can I mirror my object without significant computer resources? I have 10+ million polygons at the moment. Not in one mesh, but it does not greatly facilitate the task. At this stage, I work in voxels. -
The problem that I notice only in 3D coat. For some reason, when I use hot keys, when I try to use another tool, the program switches to this tool and instantly back to the previous one. Like, I use “Move”, I need “Pose”, I press the hot keys for “Pose”, the program switches it for a split second, and then returns to “Move” again.
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All these bugs work every time. I know a person whose computer is weaker than mine, but at the same time almost none of those I wrote about are experiencing. At the same time, sometimes in the new version, it does not work what worked in the previous one, and at the same time it was buggy and continues to be buggy for me. The fact that it works for you does not mean that there is no problem. Of course, all combinations of factors of computer hardware, system, installed programs, it is difficult to take into account, but please at least try to correct errors. I shot more than 10 videos with playback of bugs, but less than half of them were corrected for the five released versions of the program.
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One of the ways (apparently) to influence is to vote on the mantis for certain functions. Ask the moderator to add you there.
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Let's just say, an extreme update, like the appearance of a new person in the team, pleased me. Moreover, I stopped breaking walls with a keyboard while trying to perform boolean operations. The fact that in version .25 would not have been fulfilled with a probability of 99%, yesterday it was successfully done and left me to sit with a stupid smile on my lips. Like, yes really.
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pose tool blocking other tool if mesh >10 mil
Dmitry Bedrik replied to cerokyn's topic in General 3DCoat
I do not need it. The extreme release of the program pleased me. But in order to avoid such moments, is it not better to write a certain FAQ, where it will be explained what and how to do during repeated program flights? Again, one person will be answered about this file, the other will be asked for the system’s data and version, the third will be ignored, the fourth by someone from the side and not even from the forum will tell you to erase a certain file (and sometimes just delete my documents) never guess. -
pose tool blocking other tool if mesh >10 mil
Dmitry Bedrik replied to cerokyn's topic in General 3DCoat
I meet this for the first time ((not wide monitors but video clips because of this). Thanks for the explanation. -
Why do you need redshift in 3D coat? Just so that he "was also" in the 3d coat? I do not see so far any usability for rendering in the program. I see it in all programs that are not obsessed with sculpting. Blender, 3d max, maya. You can customize the scene as you want, there is just convenient to do there.