Yousung
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Everything posted by Yousung
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It will be different for each user. What I thought after using it. // [ first ] I think that adjusting the width with the mouse-wheel at a certain point is necessary for very fast control. Simple, fast and convenient. I'm looking at this feature very positively [ second ] The problem is that whenever you touch or adjust the point, the width of the existing Strip is deformed. I think there should be a separate option to enable this function to be adjusted when needed. Like the current 'Width'.. (I have something to say about this.) [ third ] Considering that the numerical value of Width mentioned in [Second] is limited to '2~100' This is thought to control the width as a percentage when it is first created on the screen, rather than representing the clear dimensions (= mm, cm, m..) of the actual strip. This confused me. It would be better to change the name so that you can clearly see that it is percentage control. Personally, I think it would be better to use the scale graph function that Carlson showed. If you use this function, I think you can adjust the strip width when not using ByKnots. /// [ conclusion ] I'm using a translator, so the content may look weird. Here's an image of what i have described above. I hope this helps developers. width : the width of the clear strip like 'mm, cm, m' scale : Adjust the overall ratio in width + scale Graph: Controls the curve width of the strip
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If the middle part of the model does not repeat, check the following 1. Is the object named as follows? - Top_@@@ - Middle_@@@ - Bottom_@@@ 2. Is the connection part of the object 'Open edge'? - Spline guidelines say that the top-middle-bottom part should be an open edge 3. This is just in case, but have you actually registered and tested it instead of a preview in the creation stage? - It does not seem to be repeated in the preview, but if you follow steps 1 and 2 properly, the result will be repeated middle-parts normally.
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This problem also occurred when the 'Show Open Edge' tool was added. For users who use custom WorkSpaces in the past When a new tool is added, there is a problem that the added tool is not visible. The same goes for the "Array of copies" tool, which has been added to the Modeling Room this time. It will not be visible until you reset the workspace. After resetting, there is a hassle of having to set it up again. This will also make it difficult for non-forum users to notice new tools when using custom workspaces. I think it needs improvement. --- Add the old version working environment settings that were problematic. 2021_22 Workspace 210810.3dcpack This file is a save file of the old workspace settings. Topological Symmetry in Paint Room and Array of copies in Modeling Room to disappear.
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Very strange... Scrolling through the tool set there is nothing there Even "Show All Tools in Section" doesn't seem to show up. I noticed that there is 'Layers - Symmetrical Transform' in the top menu. The function itself seems to exist. Is there a way to restore the tool? It seems there are people with the same problem as me.
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3DCoat - Quick Comic Style by Ian Thompson
Yousung replied to Carlosan's topic in Tutorials and new feature demos
Thank you for sharing a good video. // The text content is not visible. In light mode, you have to drag to see it. -
3DCoat-2021-24 Sun Aug 8 21:47:20 2021 - Picker tool (that may be activated via the hotkey V) now works correctly over the sculpt layers. It also got additional functionality. First, yo may choose to pick the color from the screen always in the tool settings. Second, even if this option disabled, tap V second time over that same color and second tap will pick the color from the screen. The first tap takes the color from the layer if available. ------ Can you just put that function as an option? It is very confusing when using it. Reminds me of substance painter's horrible color picker and I want to turn it off...
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Oh, The links for loaded and not loaded have been changed...
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After reading this article, I tried to download free abr file from several sites. It was confirmed that some abr files were not loaded. loaded https://www.brusheezy.com/brushes/58094-free-smoke-photoshop-brushes not loaded https://www.brusheezy.com/brushes/57032-cracks-ps-brushes-abr I think there is a need to solve for a smooth work linkage with Photoshop work. Edit 1 ) Add test brush link address
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I have one question about importing textures. Is there a way to keep areas outside the UVs when importing textures? 3DCoat blows all textures outside the UV area of the model when loading textures. Here is a model with the original texture and some UVs unfolded. (Assets purchased from the Unity Asset store.) They are efficiently placed to create various assets with one texture. Import the model and textures into 3DCoat to edit the textures of this asset. Then everything outside the UV area is blown away. I want to work on some areas, but keep the original textures intact.