Elemeno
Advanced Member-
Posts
880 -
Joined
-
Last visited
Content Type
Forums
Calendar
Gallery
Everything posted by Elemeno
-
Bake colors from Voxels to Retopo/Paint mesh
Elemeno replied to SreckoM's question in Questions & Answers
it should just bake the color map , when you baking high to low .. i just tried it and mines working fine -
Importing an Object that is not combined, combines all UVS in one Textura
Elemeno replied to oiver55's question in Questions & Answers
no worries .. were all here to help -
Importing an Object that is not combined, combines all UVS in one Textura
Elemeno replied to oiver55's question in Questions & Answers
Desktop 17-03-2024 16-06-58.mp4 @oiver55 hope this helps -
Importing an Object that is not combined, combines all UVS in one Textura
Elemeno replied to oiver55's question in Questions & Answers
i just tried this out ... ill send a quick video to show you how to set it up correctly -
Importing an Object that is not combined, combines all UVS in one Textura
Elemeno replied to oiver55's question in Questions & Answers
how did you set your uvs up? are you using separate models each with their own uv or is the mesh all together and youre using udims? -
would really need andrew to explain why its not implemented atm .. im constantly getting strange areas using the multires in 3dcoat .. maybe work is going to happen with it soon ,hopefully .. the sculpting side hasnt had much love lately and its literally the best part
-
they are working on it , alot of us have been asking for a quad only mode on surface mode ... unfortunately , with the nature of 3dcoat converting things into triangles you can accurately and fast enough step down to lowest subs while rotating , however.... rotating panning in 3dcoat is fast enough that it doesnt really impact it , ill have 140M polys before and rotating pan and zoom was still butter smooth
-
it sounds easy but its the placement and material that will make it look natural ... hair is hard ! erm in 3dcoat you can .. but ive always found the modelling tools so hard to use ... maybe use blender for this one
-
use the modelling room .. dont use voxels .. you need one sided polygons , make 3/4 strips , uv them and then copy and paste them on the head
-
if you want optimised game hair , hair fibres arent the answer .. you need a couple of flat planes , and a good ahir texture and variate those across your mesh , if you want realistic hair then zbrushes hair fibres or xgen for maya .. blender also has hair particles .. the thing is , use the tool to its best uses and 3dcoat even though it caters for a massive variety of uses , hair isnt one of them
-
i just tried to upgrade my version
Elemeno posted a topic in SOS! If you need urgent help for 3DCoat
i just tried to upgrade my version ... i went to pay with paypal the price was $45 .. when paypal was about to confirm it said i confirm the loan of $91 incase of changes or deliveries? -
also im currently hard surface modelling a chest plate , ive made hard edges and ive also selected the hard edges , but i want to invert my selection which im unable to do EDIT... just noticed the new update does this