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Is 3dcoat's export dynamic?


allanmrtn
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14 hours ago, allanmrtn said:

oh ok. that's sad. it would benefit the software so so much.

 would be a great feature request then.

oh sorry i didnt read that .. yes you can desimate the mesh , the triangles will be larger in flatter or smoother areas ... and smaller triangles in bevels or booleans etc... sorry again i didnt read properly

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2 hours ago, allanmrtn said:

I'm wondering if 3dcoat's export tool takes into account the detail of the object, sort of like Gaea does it, by assigning more polys to the more detailed areas and reducing for less detailed areas.

no...... if you create detail then that detail will be exported... however if you decimate the object too much details will be lost... i believe gaea is procedural .. so its not actually a generated mesh until you export then yes gaea would add extra topology depending on your needs ..

 

ive yet to have the chance to buy gaea terrain generator yet ... i might give it a shot now

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