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geo_n

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Everything posted by geo_n

  1. 700users now since 3dc launched maybe more than 2 years. you expect 3000 users instantly? and the remaining 370000US is no small fry if you base ii on my "first figure". and you forgot the cost of a software developer :lol: :lol: cg community is small. its not made up of 50000 users of X software. zbrush, mudbox, etc will always have a chunk of the pie. and many use pirated programs. If andrew sells its ok. if not that's ok too.
  2. very surprising. how is it people are able to texture and render out in mr with the trail version. power of printscreen???
  3. 1. They're interested in new tech. Doesn't mean they have to improve or change the old tech. Haha. 2. They want more userbase this is business after all. Regarding selling 3dc. 700 fish at 210US. Even after 3.0 maybe double or triple userbase. 3000fish = 630000US gross profit in how many years....less cost of development. Plus with increased userbase and popularity you fight against software pirates and lose a lot of profit. Those fish won't last forever. Sell 3dc for a cool 2 millionUS. Live off the interest and do some more cool appz part time, enjoy life.... People hate autodesk too much. Its not that evil. I dont hear hate posts from many autodesk users. Mostly non autodesk users really hate autodesk. Lol! edit: didn't anyone read that avid actually was bleeding out money? They were trying to get rid of xsi and autodesk grabbed the proposal. If newtek had 35million they could've bought it. And thinking about it xsi is only worth 35million. There's so few xsi fish for them to sell it that low. Lol
  4. Just make sure you sell 3dc for not less than a million Andrew. hehe. Everyone want's to be a millionaire! Don't feel guilty about it if the time comes. Family needs to be financially secure.
  5. nice work. and I agree, 3dc's simple and direct approach to workflow is very easy to learn and also its greatest strength. Pls. post a mirror here of your making of infos if possible.
  6. mudbox sculpts from a pro for some inspiration. http://www.dashdotslash.net we gotta have this kind of work in the 3dc gallery to attract more studios.
  7. Will you be shuflling the current layout? For example photoshop has always had brush tools on the left, tool panels like layers,etc on the right and numeric, etc inputs on top.
  8. Agreed. Its more compatible than vista atm and gives you the benefit of 64bit
  9. Very nice work. are they just fills of cloth texture. They're effective.
  10. yep nerds language . aren't maya users nerds? all that eyecandy. kidding. I loathe it but I have to use it. I think zbrush had more than monopoly in their game. It was innovative and still is the most powerful sculpting app today. The core of your post, I missed that one. But regarding workflow and earning money the most important for studios to exist is producing commercial art streamlined and efficient. We are not making personal projects that have no deadline to be masterpieces in cgforums. And when the company has multiple projects, new people have to be hired(freelance, contractual,etc) or the projects go to other studios. These new people need to learn the programs in less than a month. I learned in 3dc in a week maybe. It was that easy compared to zbrush and mudbox. And those few days I got a project which paid for my personal investment in 3dc with a lot of pocket change. That's the kind of program studios would be looking at to add to their pipeline. The company I work for is looking at zbrush and mudbox. I haven't mentioned 3dc yet because it needs to be more powerful. But if 3dc changed drastically to a different workflow and gui, what's the incentive to buy it than zbrush or mudbox? Management will go with whats popular to ensure they didn't waste their investment unless the employees convice them that 3dc is easier to use and equally powerful.
  11. Seems like a useful study for you that time. Yes I'm convinced that its easier to understand the word "extrude" than to see a box showing a graphic symbol of a box getting extruded. Unless english is not your first language. But the second choice of making graphic based program is well only a nerds language or the programmers self interpretation of his programs commands. If you don't see what zbrush gui has to do with the gui discussion then what's the point of your long post about it? The fact that you stated its loathed by many already has something to do with bad gui design which 3dc needs to avoid. Since zbrush is clearly the market leader what's the incentive to learn another sculpting program? Its not the price for the studios but the output and useability. So I hope that 3dc will still be easy to use and not convulated. Just make it more powerful than the other sculpting programs.
  12. Yeah I assumed you were still in school. Nothing bad about that. People go thru it. And actually younger people tend to be more advanced so they learn stuff faster. i've seen 14 year olds that do 3D near pro level. Anyway if you did study gui design, wasn't learning curve part of the design psychology? People especially artists tend to be non technical. I started 3D with autocad 6 years ago and have no problem with commandline, graphic icons, text icons, but most designers I meet are rarely inclined to know and remember graphic icons. Its usually the case that you can't teach a techy to be an artist and an artist to be too techy. The techy would make crappy work and the artist would produce the work much slower. Again these are personal observations I've made with new employees getting into 3D. Graphic icons are ok to a limit, I posted not to make 3dc too much icon based. I have to try mudbox to see what they offer since I hear some people wanting this style of gui for 3dc. I have yet to hear people wanting zbrush style gui for 3dc. Lol!
  13. I dont really hate icons. Its just not practical in a studio with a fast paced tv and cm production. We get a lot of freelancers to do stuff for us and most of the time we have to edit,etc their work not just in one app. I'm using lw, max, maya and I just don't like to use too many appz but got no choice since its part of the job. Thank God we don't hire c4d or xsi people. We have a license for bojou and massive which are gathering dust and its just the case that you can't learn them while working on real projects unless you dont want to leave your pc 24/7. I'm not a nerd to do that. Haha. And I was teaching one of our web guys here to start learning 3D and he was most comfortable with lightwave since the words are clearly more understandable than a bunch of icons. Are you still in school? I read somewhere about you mentioning your parents. Anyway if it is the case then you might have enough time to really study a program. For me I don't and usually its go in with guns blazing in max or maya. hehe. Anyway I had too much sake tonight I just checked my email.
  14. Agree, I dont know why people like icon based programs. Only geeks would learn it absolutely. hard enough to learn one 3d app but when the boss wants you to learn three 3d appz, two compositing software, in a short time.... anyway life would be easier for a 3d generalist if the software was easy to understand
  15. Will they work in 3dc 2.10? I can't find any shader option.
  16. Wow 10 years! You're a cg veteran. Do you have portfolio? Pls. pm me if you have. I'm only doing cg maybe 2 years. Our office is also the same. So messy!!
  17. Lightwave is more like a hobbyist software here. Like shade, truespace, etc. I think autodesk has more than 50% of the market share in the last 5 years. i like supporting small companies than big corporations though. 3dc, lw, perfect for a freelancer.
  18. Actually its quite the contrary. Very few lightwavers around these days. Everyone switched to max and maya as is the rest of the world except maybe in the US.
  19. I work at shinjuku also. Shinjuku gyoen mae. I saw your review of 3dc in cgworld magazine. Maybe I can check out your office. You have a dualxeon. Wow! I use core 2 duo laptop only. But lightwave and 3dc runs perfectly. Lets make 3dc more popular in japan ne?
  20. Excellent. I thought it was carved out of 3dc. I think any poly modeller can do it though and import it in 3dc to detail the scales. Are you a freelance in tokyo? Im also in tokyo. hajimemashite, dozo yoroshiku.
  21. Not cad precision. Just precise enough maybe like silo. I like silo's poly and sculpting concept. But since I've started with 3dc and with painting tool, etc, that are in 3dc, I'll stick with 3dc. I've seen what zbrush can do in terms of modelling something for industrial design products and it is impressive but unfortunately zbrush is too expensive for me. And I really couldn't get the interface or rather personally don't like the interface. 3dc is so easy to pick up.
  22. I want to model a mobile phone with sharp and round corners and seams and rivets and punch holes and extrude areas without worrying about topology. Here's hoping 3dc can offer more accurate modelling tools to do those kinds of semi organic mechanical models.
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