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Showing results for tags 'Scifi'.
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From the album: Macalabs Sketch Dump
Some hardsurface practice. Fuelship, as the title implies.-
- vehicle
- concept art
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From the album: Macalabs Sketch Dump
Some orthos rendered in keyshot (toon shader) and the 3/4 view rendered in 3dcoat and its excellent PBR system. As a concept artist I love the flexibility it gives me. -
From the album: Macalabs Sketch Dump
Scifi environment workflow practice. P.S. This is a tweaked an edited version of my very first city image in this gallery.- 5 comments
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- macalabs
- environment
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From the album: Macalabs Sketch Dump
Alternative shot design with various camera POVs.-
- environment
- concept art
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From the album: 3D Concepts
Here's another matte painting of Outer Heaven hovering over an abandon city. The cityscape and aerial city modeled and textured in 3D coat besides the cityscape which was textured in Keyshot. Rendered in Keyshot and finalized in photoshop.© Gabriel Perez
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From the album: 3D Concepts
Cargo spacecraft modeled and textured in 3D Coat. Rendered in Keyshot and finalized in Photoshop.© Gabriel Perez
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- scifi
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From the album: 3D Concepts
Spacecraft modeled and textured in 3D Coat. Rendered in Keyshot and finalized in Photoshop.© Gabriel Perez
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- cargo
- spacecraft
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From the album: 3D Concepts
The spacecraft and asteroids modeled and textured in 3D Coat. Rendered in Keyshot and finalized in photoshop.© Gabriel Perez
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From the album: 3D Concepts
Alien spaceship design that totally came off so random by sculpting.... random big shapes and extorting. Modeled and textured in 3d coat. Rendered in Marmoset and finalized in photoshop.© Gabriel Perez
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From the album: 3D Concepts
A different angle from the first. This time focusing more on the 2 guys leaving.© Gabriel Perez
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From the album: 3D Concepts
A concept idea I had inspired by Aliens. Textured and modeled in 3D Coat. Rendered in Keyshot and finalized in Photoshop.© Gabriel Perez
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From the album: 3D Concepts
A character concept of a character for my project Ancient Exiles. Modeled and textured in 3D Coat. Rendered in Keyshot.© Gabriel Perez
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From the album: 3D Concepts
The same model from my last. Different angle and scene! For my project Ancient Exiles. The pillar/corridor modeled and textured in 3d coat.© Gabriel Perez
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From the album: 3D Concepts
The pillars and corridor was modeled and textured in 3D Coat, rendered in Keyshot, and finalized in photoshop. I wanted to create a love scene in a different realm with a nice sunset!© Gabriel Perez
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From the album: Macalabs Sketch Dump
This is the final result, rendered in Keyshot and painted over in Photoshop, now onto other shores I go :P -
From the album: Sci-fi Communications Center
Texturing and UV-mapping. My very first experience texturing PBR. Rendered in Unity 5 with PBR ( Standard PBS). The model contains a very small number of polygons (Low-Poly). Polygons: 4,900 Vertices: 4,514© Grebenshchikov Andrey (Aniow)
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From the album: Sci-fi Communications Center
The model contains a very small number of polygons (Low-Poly).© Grebenshchikov Andrey (Aniow)
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From the album: Sci-fi Communications Center
The model contains a very small number of polygons (Low-Poly). Polygons: 4,900 Vertices: 4,514© Grebenshchikov Andrey (Aniow)
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From the album: Sci-fi Communications Center
Texturing and UV-mapping. My very first experience texturing PBR. Rendered in Unity 5 with PBR ( Standard PBS). The model contains a very small number of polygons (Low-Poly).© Grebenshchikov Andrey (Aniow)
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From the album: Sci-fi Communications Center
Texturing and UV-mapping. My very first experience texturing PBR. Rendered in Unity 5 with PBR ( Standard PBS). The model contains a very small number of polygons (Low-Poly). Polygons: 4,900 Vertices: 4,514© Grebenshchikov Andrey (Aniow)
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From the album: Sci-fi Communications Center
Texturing and UV-mapping. My very first experience texturing PBR. Rendered in Unity 5 with PBR ( Standard PBS). The model contains a very small number of polygons (Low-Poly). Polygons: 4,900 Vertices: 4,514 Video:© Grebenshchikov Andrey (Aniow)
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From the album: Richard Doble
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Hey Guys, I just wanted to let you know about a new tutorial I just released for creating Sci-Fi Normal Maps in 3D Coat for use in DDO (3D Texturing Plug-in for Adobe Photoshop). http://www.learn3dsoftware.com/dDo_for_lightwave_users_vol_3.htm Table of Contents for Volume #3 Chapter 1- Intro Chapter 2- Creating Input Normal Maps Using Other Software Packages Chapter 3- Creating Normal Maps in 3D Coat for DDO Introduction Chapter 4- Painting Normal Maps in 3D Coat for DDO (Part One) Chapter 5- Painting Normal Maps in 3D Coat for DDO (Part Two) Chapter 6- Painting Normal Maps in 3D Coat for DDO (Part Three) Chapter 7- Painting Normal Maps in 3D Coat for DDO (Part Four) Chapter 8- Exporting Normal Map from 3D Coat Chapter 9- Exporting Normal Map from 3D Coat Chapter 10- Loading Input Maps in DDO Chapter 11- Testing Normal Map with Smart Textures Chapter 12- Normal Map Error Chapter 13- Normal Map Input Fix Chapter 14- Exporting Textures in DDO Chapter 15- Testing Final Textures in Lightwave Chapter 16- Final Running Time: 3 hrs. 0 mins. High Quality (Screen-Res 1920 x 1080 pixels)
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Hey Guys, I created a Free collection of Sci-Fi Alpha Brushes that you use in your projects. You can download them at the link below Enjoy!! http://www.learn3dsoftware.com/50_Free_Sci_Fi_Alpha_Brushes.htm
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- alpha brush
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