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Found 11 results

  1. Now the Photogrammetry room can be launched from Quick start menu - Photogrammetry tool: Аutomatic Image-based 3D reconstruction tool from images. 3DC use external library of software for photogrammetry processing: Image-based 3D reconstruction are based on Colmap and Reality Capture. - Point Cloud tool: Use this tool to create meshes from the point clouds
  2. source... The update improves the app's UI/UX design and simplifies viewing and removing unconnected images. Epic Games has released RealityScan 1.1, a new and improved version of their photogrammetry iOS app that allows its users to turn smartphone photos into high-fidelity 3D models. Featuring a number of enhancements and workflow improvements, the update brings a new UI/UX design, simplifies viewing and removing unconnected images, upgrades the app's Project Library, adds the ability to select and delete multiple projects at the same time, and more. Features: New UI/UX design for a smoother scanning process View and remove unconnected (unaligned) images more easily Preview models are now created automatically at the Review stage Store and manage your projects more effectively with the enhanced Project Library Select and delete multiple projects at the same time Name projects, models and add descriptions before exporting to Sketchfab Preview your final model in the embedded Sketchfab viewer Models are uploaded to Sketchfab as Private instead of Draft Learn more and download RealityScan 1.1 here
  3. I sometimes (often) get asked “why don’t you use zbrush” and honestly I don’t care too, 3dc has an amazing set of tools for my specific workflow when working with 3D scans. Anyway, here’s my Oreo colorway Nike flight cleaned up painted Sculpted retopo’d and UV’d in 3DC. CAA16F70-3F3C-490A-94DB-4FFF10461895.tiff 26FCE1CD-B153-4252-A244-97B5E82208C4.tiff
  4. I'm having some issues with autopo in 3dcoat. I have a complex 3D mesh that I obtained with photogrammetry. It's very high poly and needs reducing, and is one sided mesh, almost like a very complex plane. When I use autopo on the object, it goes through all of the stages it should, loads for a minute or two, and then nothing changes. There is an added object to the retopo objects, but I can't seem to use it or drag it into the scene, I just see my extremely high poly model. The mesh looks identical, and I'm put onto the strokes tool? Why is this happening?
  5. Photogrammetry has started to gain steam within the Games Industry in recent years. At DICE, this technique was first used on Battlefield and they fully embraced the technology and workflow for Star Wars: Battlefront. This GDC 2016 talk from DICE's Keneth Brown and Andrew Hamilton covers how they built the technology and process to scan props from the Star Wars films to generate assets for the new Star Wars Battlefront. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more.
  6. uuderzo

    Caught in the act

    From the album: Personal projects

    Fancy self portrait, started as a simple 3D photogrammetric reconstruction and evolved in time to this finished illustration. 3D Coat role was retopology of the face itself, as i found it more suitable to the task due the inherent raw mesh asymmetry. Used also ZBrush, Agisoft Photoscan, modo and Photoshop for final compositing. Hope you like it!
  7. When I import objects with (photo) textures ( from photogrammetry ) in 3DCoat I get random results. One time it opens without texture, the other time with it. It is like a gamble. What do I do wrong?
  8. hi all, I'm totally new to the program 3D-Coat, although more than 20 years I routinely using professional 3D programs, like Form-Z, Cinema 4D, and others. SInce a year ago I’m developing the technique of photogrammetry, especially in the field of cultural heritage. (look some models here: https://sketchfab.com/calidos/models) I currently have the project done on virtual simulations of medieval polychrome stone. I tried the program C4D Body Paint (Maxon) and the possibilities of Z-Brush, but when I see the possibilities of 3D-Coat I was done and I quickly acquired a license. But now I've gone into developing the actual simple project I am totally lost. Although I have tried dozens of tutorials on the web truth is that when I go to work, even with simple things, I lose at once, and I have to start again. Things as simple as importing a model and rotate it and import the original texture, become a nightmare. Obviously my guilt for my initial low level, but never would have thought that a program so difficult to enter. Finally, let the concrete steps if someone can give me a helping hand. What I get is the following: 1. I have created a model with Photoscan (1 million polygons and 4K texture). The model is not a solid, it is a complex surface. (See pictures) 2. I exported the model from Photoscan to OBJ + MTL + JPEG. It size 72MB. 3. I would like to import the model with texture in 3D-Coat, turn it in position accurately and repair some holes and gaps. 4. then I would like paint the model in different layers with flat colors and some gold parts. 5. finally export everything to C4D to animate results. I understand that the program allows extraordinary things, and my aim should be incredibly easy. Belive or not I spent a month trying to do this and I’m totally frustrated. Many thanks forward for your understanding and help. Josep www.calidos.cat
  9. Hi Does anyone know how i might make a texture from reality capture into a tileable texture with a normal map from the model aswell. For this to work there cant be any manual fiddling with the diffuse texture, because whatever happens to the diffuse map must also happen to the normal map. any ideas?
  10. Hello Pilgway team, this is thought to be a suggestion. I just entered into the space of 3d-scanning and it came to my mind, that 3d-coat might be well prepared for the handling of point-clouds and all related stuff, like fusion of multiple scan-data and last not least proper mesh-generation from pointclouds. I guess 'retopology'-algorithms and 'pointcloud 2 mesh'-ones are somehow related? And since mesh-repair is also focused on in the latest releases of 3d-coat, it would be nice to be able to use 3d-coat in the scan>mesh-workflow as well. As I said - its a suggestion only, but there is an increasing number of people out there, who are not only getting involved with 3d-printing but also with 3d-scanning. Best regards and thx for giving us 3d-coat Klaus Middendorf
  11. http://ir-ltd.net/multi-sky-3d-scan-tools/ Check out this company Infite realities if you are interested in Photogrammetry. :)
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