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Found 14 results

  1. Hi all, I hope someone has an answer for this "problem" I am having. I have currently re-topologized a model inside of 3d coat 2022. I have pushed the smooth button and it looks great! Only one problem, it pushed my retopo from 410 quads to 3500. Is there a way to control this function? I have been searching for quite some time and unable to find anything. If I was able to use just %25 of what it gives me it would be spectacular!
  2. I made a model in Blender and baked a normal map for it in the same program. When I looked at the model in blender with the normal map on it everything looked as it was supposed to, but when I imported the object into 3D-Coat and put the same normal map on it I noticed that the smoothing on a few parts looked quite a lot different than in Blender. I then tried the same thing with a simple cube and noticed the same thing. Cube without Normal Map in Blender: Cube with Normal Map Blender: Cube with normal Map in 3D Coat: The import settings and the normal map settings are both set to Blender, but it still looks different in both programs. Is there a way to fix it or does the smoothing in both programs just work different and I should avoid smoothing my low poly mesh as much as possbile? Thanks in advance.
  3. So I'm trying to import a mesh to use with the Voxel mode of 3D coat. I used to do this all the time for re-topology but for some reason lately any obj file I import loses it's smoothing groups. I have checked off smoothing groups in the export settings of the obj but when I bring it into 3D coat it's completely faceted. Any idea how to fix this would be greatly appreciated.
  4. Hey guys! COMPLETE and utter newbie here. I'm working on a character and painting in the wrinkles in his clothes as normal maps. I've run into a problem tho with smoothing stuff out. If I just hold shift and try and smooth stuff out it will look really blotchy and bad, and if I use the eraser I can't get it to have smooth edges, it will just dig kind of a hole. So my question is, I guess, how do I smooth stuff out best?
  5. I'm having a problem exporting this mesh to toolbag. Here's what it looks like in 3D Coat (and the wireframe). And here's what it looks like as imported with the Marmoset Export options (metalness): Obviously the smoothing is screwed up somehow. Do I need to export some sort of OTHER map-- a displacement map? What's the best way to do this? Thanks! Here's a link to the 3b file: https://dl.dropboxusercontent.com/u/3788438/3D/SmoothingExportIssue.3b
  6. When I manually retopo, I get smoothing artifacts even though the UV set is properly mapped. Where is there an export setting for the 'smoothing angle' for poly meshes? Can't seem to find it. I'm using the "Export Retopo Object" menu from the RETOPO room. See this picture. Notice the dark edges on the end-- That's a result of the smoothing (I imported the saved version of the model from the RETOPO room) Now consider the image below. It was imported into SketchUp and the proper smoothing angle applied. Notice no smoothing artifacts.
  7. Hey guys! COMPLETE and utter newbie here. I'm working on a character and painting in the wrinkles in his clothes as normal maps. I've run into a problem tho with smoothing stuff out. If I just hold shift and try and smooth stuff out it will look really blotchy and bad, and if I use the eraser I can't get it to have smooth edges, it will just dig kind of a hole. So my question is, I guess, how do I smooth stuff out best?
  8. Hi all! First time posting, and I am a newbie to 3D, so please be gentle. I am having a bit of trouble with the sculpting aspect of 3D Coat. For the most part, everything is great. But it seems like there is a certain sort of lumpiness that I cannot seem to get rid of. I've seen other users with this problem but have not found a solution that works for me. A good example is the attached image where I show the lower lip of a cartoon horse I am sculpting. It's sort of... well, lumpy. It's pretty high res, enough that I feel I should be able to smooth it out properly. Using the smooth tool seems to end up flattening out the lip without actually smoothing out the uneveness of the surface itself. The clean tool with reduce seems to help more than other things, but I still can't get it to be really smooth, and I also create a low res surface. I've also tried checking 'Accurate Smoothing' and 'Cuda smooth boost' but it doesn't seem to make a lot of difference. I've tried liveclay tools and remove stretching and tangent smooth and everything I can think of, but my problem persists. Any help on this issue would be greatly appreciated. I really want my high res models to look good as I'd like to ultimately 3D print them, but I can't seem to figure out how to smooth properly.
  9. Doing the rat tutorial with the smallest voxel sphere, when I add the neck and use SMOOTH, it erases the 'snake' immediately, unless the 'Smoothing' parameter is dropped to 1%. Since it defaults to 100%, I'm wondering why it is so strong? And: is it possible to set a default? I'm almost sure I'll never use it at 100%, and I sure don't want to reset it every session.
  10. I am dead in the water on a client's project and have tried everything I can think of. I am getting bad smoothing on import. I've tried OBJ, FBX, and LOW formats. Has anyone else run into this? Does anyone have any solutions? I've made sure that the "OBJ Write Normals" box is checked in LW Preferences. I think that I am not getting a vertex normals map on import. I'd love to hear that I'm overlooking something obvious. Tech specs- I'm using LightWave 10.1 and the 3DC 4.5.19
  11. Hi guys, I'm new to 3DC but am really like it this far. I searched the forum before writing this topic and saw others with similar questions and a few answers but none of which solve my problem.. I am importing an OBJ to voxel room and it is NOT smooth at all.. It doesnt matter if I scale it to 5mil poly or if resample/res + it.. I can't Subdivide on import because it breaks my model for some reason so that's out... Nothing seems to be working here?? The only thing that seems to take those lines out is the smooth brush but that isn't the answer here especially since there is detail on the other side of this ring. Please help! It's frustrating because if I import with the setting "merge without voxelising" it comes in perfectly smooth but then I can't smooth any of the edges with all over smooth etc. It's a real problem for me since I'm trying to render a highly reflective object that just highlights all these lines..
  12. okay, this is making me nuts. i'm sculpting along, doing fine. now look at the cheeks on this head. do you see all those little lumps, bumps, waves in the surface? i want all those GONE and for the cheeks to be SMOOTH. i have tried every flipping thing i can think of. i use the smooth (shift) on my move tool, which is usually subtle. it doesn't do crap. i use the smooth on my build tool, which usually does the trick to melt the voxels away. doesn't do crap. i use the actual smooth tool, which can be turned up to 700+ "depth" or strength or whatever... doesn't do ANYTHING. i use BIG brush, i use tiny brush, i sit there and brushbrushbrush for two minutes straight, in straight lines over the lumps, in circles around the lumps, long strokes, short strokes.... nothing gets rid of these lumps. now, i figure... okay, you retopo this thing, the mesh won't follow all the little dips and waves THAT closely. it'll come out smooth. (won't it??? haven't tried yet.) but looking at it is driving me nuts! i want to SEE smooth, not imagine that it is. what is the secret voodoo trick???
  13. Hello, I am very new with 3D Coat. I am currently trying out the trial verion, but am fairly sure to buy afterwards. I have some experience with Blender and thought 3D Coat would be a nice addition to the overall process. But now I stumbled as soon as I tried out the first "from scratch" tutorial video. First of all after using the Move and Smooth tool, I noticed how my form ripped. This happend quite a few times, which surprised me as it obvously isn't the way it should work. After using the move tool again, it seemed to fill in these holes, which is quite ugly. Is this a common problem, or does this only occur when working with small voxel resolution? I ran into one more problem, that is producing smooth forms. I find it very hard to do so, for example carving out the rat's mouth hole from the "from scratch" tutorial video. All the edges are always kind of scruffy. The smooth and fill tool would always destroy the defined forms in the smoothing process. One thing that smoothed the model overall was increasing the resolution, but when I work on the model again after increasing, the problem is the same. The solution obviously can't be increasing the resolution all the time, so I wondered how should this be done? Please help a newbie out
  14. When I try to export my amazing cube object from Lightwave 3D I get this result upon first import: I've used version 2.0 and I don't recall ever having this problem. I've tried cubes, buildings, I've tried saving as obj, 3ds, all the same result. I tried resaving in accutrans... Unity3d seems to like the fbx files I send it from lightwave modeler.... strange!
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