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Showing results for tags 'weapon'.
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From the album: Weapons and more
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From the album: Weapons and more
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From the album: netgoblin 3D
Original awesome concept art by xparament. 3d modelling in 3dsmax, texturing in 3dcoat. Stats: 5449 tris, 2999 verts. -
From the album: HARDSURFACE
My weapon concept for 3dsky.org contest. You can buy this model here - http://3dsky.org/3dmodels/show/feature_weapon_dmk25 Turntable here - https://www.artstation.com/artwork/kaVN2 Modeling, Concepting, Sculpting - 3d Coat Rendering for 3dsky in Vray Turntable and Marmoset Viewer in Marmoset Toolbag 2 Happy viewing! Best regards, Andrew Krivulya aka Charly© artofcharly
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From the album: HARDSURFACE
My weapon concept for 3dsky.org contest. You can buy this model here - http://3dsky.org/3dmodels/show/feature_weapon_dmk25 Turntable here - https://www.artstation.com/artwork/kaVN2 Modeling, Concepting, Sculpting - 3d Coat Rendering for 3dsky in Vray Turntable and Marmoset Viewer in Marmoset Toolbag 2 Happy viewing! Best regards, Andrew Krivulya aka Charly© artofcharly
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From the album: Desert Eagle
My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles. -
From the album: Desert Eagle
My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles. -
From the album: Desert Eagle
My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles. -
From the album: Desert Eagle
My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles. -
From the album: Desert Eagle
My first hardsurface model, a Desert Eagle pistol. Modeled, textured and rendered in 3DCoat Manual retopo, 3412 triangles. -
From the album: Pistol
Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Pistol
Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406© Grebenshchikov Andrey (Aniow)
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From the album: Malo
This machete is from my new tutorial. Tutorial is in german Created with 3D Coat - Modelling, Retopo, UVs, baking and preparing for Substance Painter Substance Painter - Texturing© Malo
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From the album: netgoblin 3D
Highpoly and lowpoly modelling, UV-unwrapping and normals baking - 3dsmax, texturing + details - 3D Coat.© netgoblin (c)
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From the album: netgoblin 3D
Highpoly and lowpoly modelling, UV-unwrapping and normals baking - 3dsmax, texturing + details - 3D Coat.© netgoblin (c)
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From the album: netgoblin 3D
Highpoly and lowpoly modelling, UV-unwrapping and normals baking - 3dsmax, texturing + details - 3D Coat.© netgoblin (c)
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From the album: netgoblin 3D
Highpoly and lowpoly modelling, UV-unwrapping and normals baking - 3dsmax, texturing + details - 3D Coat.© netgoblin (c)