Member Voxelapocalypse Posted August 17, 2012 Member Report Share Posted August 17, 2012 Hi fellow 3DCoaters I am newb and I have the Trial Version 3.7 16a (the newest one) and I absolutely luv 3D COAT. I have much to learn. I have much enthusiasm. I am primarily interested in using it to sculpt concept ideas, using the 3DCOAT 3D sculpts as blueprints/references to then sculpt them from 2 Part Epoxy or Clay and have castings made of them. I have a question about the Symmetry Axis. I find myself getting into trouble sometimes if my Voxel Model needs to be repositioned because the Symmetry Axis are not where I want them after I have begun a sculpt. I would like to reposition the sculpt so the Axis and more importantly the Symmetry Panels line up where I want. Is it possible to do this after a model has been loaded and started? To clearify, and as an example, I have a sculpt that started freeform, just practicing with nothing particuliar in mind, and it became some anatomy as the upper body of a female... Well, unfortunately, it ended up being sideways and not centered on the Y Axis. Like I mentioned, I was just practicing trying out various brushes and features and I ended up learning some cool stuff and freeforming something when I noticed the Model was not centered on the Y Axis. This led to my trying to get the model centered on the Y Axis...with newb-like results. I can reposition the Model using the Transform Tool, getting it to line up with the Axis the way I want, and I tried resetting the Symmetry Panels... but nothing I've tried is working. The Axis Panels do not line up. I just can't figure it out. ...or is your Model locked into whatever Axis position it loaded in on, and there is no way to reposition the Model/Axis after the fact? Thanks for the help. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted August 18, 2012 Reputable Contributor Report Share Posted August 18, 2012 You can try to reset space under the Transform tool's options. Plus reset axis if necessary... If everything is lined back up ok. Then under the symmetry menu (top menu) unlock your symmetry plane if you want to reposition it. Hold down the tab key and hover your cursor over the object, now you can reposition the symmetry plane. Once done be sure to lock your symmetry plane again... Quote Link to comment Share on other sites More sharing options...
Member Voxelapocalypse Posted August 18, 2012 Author Member Report Share Posted August 18, 2012 Thanks Digman. I can do those things, my issue is that I cannot reposition the Symmetry Plane(s) to reline up with a NEW Symmetry Axis position. They seem to be only lined up with the positions when I originally loaded the Model. That is, no matter how I move the Model, those Axis/Panels stay in the same position on the Model. (I have the Symmetry Lock OFF). What I am trying to do is reposition the Symmetry Axis and the Planes that can be moved along those Axis using the TAB key in a way like I would be if I could use the Transform Tool on the entire Symmetry Axis and Planes themselves, without moving the Model. In other words, I just want to reposition the entire Symmetry Axis/Panels on my Model. Or, another way to look at it, I want to reposition my Model to line up with the Symmetry Axis/Planes I have repositioned. For example, in the image in my opening post above, I want to reposition the Red Symmetry Plane (and by default, the entire Symmetry Axis and Planes so it is on the X Axis, as I have it newly positioned...it would then evenly split the Model in half from top to bottom. Is it even possible? Thanks for any help. I hate being so newb. Quote Link to comment Share on other sites More sharing options...
Psmith Posted August 18, 2012 Report Share Posted August 18, 2012 Have you tried the latest beta version? Lots of symmetry problems existed in prior versions. Greg Smith Quote Link to comment Share on other sites More sharing options...
Member Voxelapocalypse Posted August 18, 2012 Author Member Report Share Posted August 18, 2012 Hi Greg. I recently downloaded the newest 3.7 16a version...I think that is the latest beta version? It's probably a case of "operator error". Some simple function I'm not using or something. I'll keep trying. I will be purchasing the Educational Version in 2 weeks. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted August 18, 2012 Reputable Contributor Report Share Posted August 18, 2012 I do not think is it possible to realign the model's local space symmetry axis the way you stated or want to in 3DCoat... Voxel room is local space Retopo room is world space The above is for your information as this is very important to know for when using the auto-retopo feature. Transform (move) your object on the x axis, switch to the retopo room and you will see what I mean. Edit: I removed part of my statement as I think I was somewhat incorrect. Quote Link to comment Share on other sites More sharing options...
Member Voxelapocalypse Posted August 19, 2012 Author Member Report Share Posted August 19, 2012 Thanks for the info. It's a fun learning experience and I appreciate the help. This seems like a rare "newb" case this would happen anyways. Just keeping in mind as you work, the Symmetry Axis and Planes...*ahem*... from the start, would have avoided this entire scenario. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 19, 2012 Report Share Posted August 19, 2012 i dont understood very well but... you like to be back to default axis symmetry orientation keeping the sculpted/rotated voxel object position ? make a new voxel layer take the original layer and select with RMB MOVE TO the new layer Quote Link to comment Share on other sites More sharing options...
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