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Exporting Geometry for DirectX


hondero2552
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Thanks Andrew, one last question about this... Why am I getting the uv coordinates wrong? I mean, not TOTALLY wrong, but not COMPLETELY right either.

For example, when I'm doing texture painting if I have a head and I paint the "right eye" green, when I import it to my DirectX code than the "left eye" will be the one painted green.....kind of weird.....

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Thanks Andrew, one last question about this... Why am I getting the uv coordinates wrong? I mean, not TOTALLY wrong, but not COMPLETELY right either.

For example, when I'm doing texture painting if I have a head and I paint the "right eye" green, when I import it to my DirectX code than the "left eye" will be the one painted green.....kind of weird.....

Sounds like the UV island got flipped along an axis, somehow. Should be a simple fix. Flip the UV island again > Apply UV Set > FILE > Export

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