Member hondero2552 Posted January 31, 2013 Member Report Share Posted January 31, 2013 I wanted to know how you can change the export settings so you can export models for DirectX as well as for OpenGl, i.e. switching the Z axis direction. This will also help correctly map uv coordinates when exporting a model for DirectX. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 31, 2013 Report Share Posted January 31, 2013 Just set Edit->Preferences->Swap Y and Z or do it in any import dialog. 1 Quote Link to comment Share on other sites More sharing options...
Member hondero2552 Posted January 31, 2013 Author Member Report Share Posted January 31, 2013 Thanks Andrew, one last question about this... Why am I getting the uv coordinates wrong? I mean, not TOTALLY wrong, but not COMPLETELY right either. For example, when I'm doing texture painting if I have a head and I paint the "right eye" green, when I import it to my DirectX code than the "left eye" will be the one painted green.....kind of weird..... Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 8, 2013 Reputable Contributor Report Share Posted February 8, 2013 Thanks Andrew, one last question about this... Why am I getting the uv coordinates wrong? I mean, not TOTALLY wrong, but not COMPLETELY right either. For example, when I'm doing texture painting if I have a head and I paint the "right eye" green, when I import it to my DirectX code than the "left eye" will be the one painted green.....kind of weird..... Sounds like the UV island got flipped along an axis, somehow. Should be a simple fix. Flip the UV island again > Apply UV Set > FILE > Export Quote Link to comment Share on other sites More sharing options...
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