Contributor ajz3d Posted February 4, 2013 Contributor Report Share Posted February 4, 2013 Is it possible to individually bake multiple retopo layers that are on a single UV set, one after another (NOT all at once), into one single UV set in the paint room? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 4, 2013 Reputable Contributor Report Share Posted February 4, 2013 Yes. As you can see in the video, there are more layers than UV maps. So, you could have a dozen Retopo layers all assigned to one UV, if that's what you prefer. 1 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted February 4, 2013 Author Contributor Report Share Posted February 4, 2013 Thanks, that's a very informative video. However, there are two problems I have with this solution: 1. It doesn't allow you to pick individual subdivision levels for each object. For example, this will subdivide eyeballs and buttons on the clothing of my character too much and all I really need for those objects, is to be subdivided by one level only (instead of two for other objects). 2. You can only use bake parameters globally. One setting for everything, unlike different settings for each layer. Is there any workaround for that? P.S. Holy smokes that was fast! Subdivision and baking process to 2x8k and several smaller maps took only a minute or less! And when I was baking individual objects manually, it took about 30 minutes for most complex layers. The overall result is pretty good, but one area looks like it was baked with opacity(!). The mesh is closed in this area, so this could have been caused by border edges. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 4, 2013 Reputable Contributor Report Share Posted February 4, 2013 Sounds like a good feature request. As for the clipping, I don't know. Maybe adjust the baking parameters a bit or turn auto-snap off while you gently nudge the verts in the trouble spots, outward just a bit. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted February 4, 2013 Author Contributor Report Share Posted February 4, 2013 Fortunately, alpha error from the example I have shown was easy to remove simply by painting over it. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted February 5, 2013 Advanced Member Report Share Posted February 5, 2013 I still don't see how this combines to one UV set, but regardless, it was a great video. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 8, 2013 Reputable Contributor Report Share Posted February 8, 2013 I still don't see how this combines to one UV set, but regardless, it was a great video. I didn't say it would convert multiple UV maps into one, through the baking process. You have to do that yourself, manually (select islands you want to move > drop list in upper left hand corner to move island(s) to the desired map). What I did say is that you can have objects from different retopo groups occupy the same UV map. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted February 8, 2013 Advanced Member Report Share Posted February 8, 2013 Ah, OK. I see that now. Thanks for the video. It was very fun to watch. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.