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Question about 3DCoat in a game production pipeline


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Hello everyone.

I'm designing a video game production pipeline and also trying to figure the kinds of people that would work best for it.

I bought a license of 3D coat a few months back for another project, and I'm itching to use it again for something different this time.

I was wondering if people use 3D coat for game production and how well does it fit in that kind of production. What are the pros and cons of using it or not using it? Can it save time? Can it improve final quality? or is it either one or the other?

Anyway, any suggestions or ideas that would help me decide would be much appreciated.

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Check out these two videos, to get a better idea about the Voxel to Retopo workflow.

3D coat for game production

yes

how well does it fit in that kind of production

great

pros

all

cons

no hard surface modeling (i use blender for this)

no poly subdivisions levels / no sculpt layers

Can it save time

a LOT

Can it improve final quality

sure

any suggestions or ideas that would help me decide

what do you need to decide ? sorry was not clear for me

if you are asking about to use sculpt programs to make fast prototypes, design characters and make it with best quality... yes, sculpt programs -any- are (from my POW) the only way.

and not only games, tv, films, machinima...

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3DCoat is fine for a number of different kinds of hard surface sculpting. You have more precision of your edges by polygon modelling, so modelling a car or an airplane with all their parts, yes I think that would be better elsewhere.

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