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Normal map problem


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  • Advanced Member

Hi Samardac,

 

You will want to unwrap UVs in 3D Coat manually to get the best results and you will want to edit the stretched polygons or retopo the object completely. The Automatic tools are really useful and you can also use guides to get the correct topology but I always prefer doing things by hand. 

 

It's best practice and good for the soul.  ;)

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  • Contributor

Different rendering engine, different rules. Actually, it might be handy if the 3DC renderer showed the streched polygons. If you want to repair it (it is a doodle, right?), Autopo strectched polygons can be deleted and replaced with some manual ones, saving having to do the whole thing by hand.

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