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Amorpheum - A Voxel Modeler?


Psmith
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A long time ago I bought a program called Amorpheum Pro. The last I checked, it hadn't been upgraded for quite a few years. Still, it had a very interesting set of tools, one of which I found almost useful - the "wax" toolset.

It had, at least partially, the right approach to creating volume from nothing by adding "wax". You could control the relative density of the wax blobs, and could push/pull, melt, and smooth, but were restricted to pretty low resolution meshes, in the long run. It was very difficult to produce an object like a hand with fingers, but it could be done. The program also gave you the ability to edit the relative size of the blobs, after the fact, by converting the resulting mesh to a straight "metaball" structure.

I'm pretty sure this was an early example of a voxel based modeler. Does anyone know for sure? Does anyone still find this program useful?

Thank you,

Psmith

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