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Cinema 4D, normal maps


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Hi Samardac,

 

The issues in the first image seem to be linked to the UV mapping.

 

Try clearing all seams in the UV room then making your own so that you have a cleaner UV layout.

 

This may help. When ever I make a 'quickie' object in 3D Coat, to test things in unity the seams on auto UV's generally look a bit dodgy.

When I create my own, I get much better results.

 

I had a look at your 3B file and the UVs were pretty messy and disjointed.

 

Are you also exporting objects with padding on the UV map?

 

Cheers, 

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