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Can't see edges in retopo polys


b33nine
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I'm hoping I just accidentally turned some feature on or off, but I can't see the edges of polys I create in the retopo room in the DX version of 3d-coat. I tested, and I can see them in the GL version. It's been several versions now that it's been the case, I don't use the retopo room much at all, but I noticed it recently and I'd like to figure out why I can't see them. Using 4.0.10 on windows 7.

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I'm hoping I just accidentally turned some feature on or off, but I can't see the edges of polys I create in the retopo room in the DX version of 3d-coat. I tested, and I can see them in the GL version. It's been several versions now that it's been the case, I don't use the retopo room much at all, but I noticed it recently and I'd like to figure out why I can't see them. Using 4.0.10 on windows 7.

Can you ALT + SHIFT + S so we can see what it is you are referring to? Could be a bug, or something else, but can't tell blindfolded. :)

Edited by AbnRanger
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It's working fine here (4.0.10A), but I'm using the DirectX (DX) version, as I have never liked the OpenGL one. It's always seemed to have some display issues and never seems to perform as well as DX. BeatKitno would tell you the same. Maybe try...per Andrew's instructions...to go into your MyDocs/3D Coat V4/Shaders directory and delete everything EXCEPT your custom folder. I would also delete the Options.xml file in your MyDocs/3D Coat V4 folder. Then re-install the latest build and see if that doesn't fix it. That Options.xml file can get corrupted once in a blue moon, and exhibit some bug-like behavior.

Edited by AbnRanger
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