Advanced Member JoseConseco Posted January 23, 2014 Advanced Member Report Share Posted January 23, 2014 In Zbrush there is a setting for brush alpha, to set gray color as zero elevation, so everything darker is carving hole in sculpt and everything brighter than gray is adding volume to geometry. Is there similar setup for 3d coat? 1 Quote Link to comment Share on other sites More sharing options...
Javis Posted January 23, 2014 Report Share Posted January 23, 2014 There is no setting for that, but it is the default way 3DC sculpts. In the brush alpha if it is a pure greyscale image (no alpha at all in the image) then grey is zero, black is indention and white will raise. Holding CTRL will invert this of course. One further note, if the brush alpha does have an alpha channel, than that will be treated as zero. Quote Link to comment Share on other sites More sharing options...
Advanced Member JoseConseco Posted January 24, 2014 Author Advanced Member Report Share Posted January 24, 2014 txh Javis. It seems you were right, but this wont work on LC brushes. it seems that everything darker than gray won't displace mesh in LC mode. Quote Link to comment Share on other sites More sharing options...
Javis Posted January 27, 2014 Report Share Posted January 27, 2014 (edited) Hi Jose! That sounds like a bug to me. I'll take a look into it later today. Have you created a Mantis report for this at all yet? I'll be happy to confirm it after I check. Edited January 29, 2014 by Javis Typo Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.