Advanced Member Ghastly Posted February 28, 2014 Advanced Member Report Share Posted February 28, 2014 I'm making an outfit where I want one layer to be the main suit and another layer to be the armour plating but I'm having troubles with the autoretopo. The first layer retopoed with no problems but trying to retopo the plating layer I get a mesh that is wickedly dense but all collapsed in weird sort of ways. Any ideas what is going wrong? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 28, 2014 Contributor Report Share Posted February 28, 2014 Make a different UV set for the armor. What I see in the editor is the same as the original set. Quote Link to comment Share on other sites More sharing options...
Javis Posted February 28, 2014 Report Share Posted February 28, 2014 Is it possible to post your file to take a look at? Quote Link to comment Share on other sites More sharing options...
Advanced Member Ghastly Posted March 1, 2014 Author Advanced Member Report Share Posted March 1, 2014 It's a little too big to post. 148mb and the limit is 144 Quote Link to comment Share on other sites More sharing options...
Javis Posted March 1, 2014 Report Share Posted March 1, 2014 Ahh, I see. Any chance of Dropbox? Quote Link to comment Share on other sites More sharing options...
Advanced Member Ghastly Posted March 1, 2014 Author Advanced Member Report Share Posted March 1, 2014 I got it to work by changing the Surface layer into a voxel layer and now it's retopoing fine. Does retopo not work on surface layers? Quote Link to comment Share on other sites More sharing options...
Advanced Member Ghastly Posted March 1, 2014 Author Advanced Member Report Share Posted March 1, 2014 (edited) So I've got it retopoed now but I'm running into problems with the UV. Basically I want two separate UV maps for the outfit. One is for just the body suit, gloves, and boots and the other if for all the armour bits. I thought that if I hid the body suit mesh and unwrapped the pads it would ignore the body suit and give me a new UV map for just what was visible in the scene but that doesn't seem to be the way it works. How do I create a second UV map for just the armour plates? Okay I think I figured it out. Little box where it says Default lets me add a new UV Map and then I move the faces for the plating to that new map. Edited March 1, 2014 by Ghastly Quote Link to comment Share on other sites More sharing options...
Javis Posted March 1, 2014 Report Share Posted March 1, 2014 Nothing really to add, just want to say it's cool to hear about your progress. Quote Link to comment Share on other sites More sharing options...
Advanced Member Ghastly Posted March 2, 2014 Author Advanced Member Report Share Posted March 2, 2014 I'm even making progress with the toon hair sculpts. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted March 2, 2014 Contributor Report Share Posted March 2, 2014 Interesting flexibility in the knee and elbow 'armor'. Quote Link to comment Share on other sites More sharing options...
Advanced Member Ghastly Posted March 3, 2014 Author Advanced Member Report Share Posted March 3, 2014 That's just an artifact of the Autofit in Daz. I'd have to manually edit the weighmaps for the plates to give them rigity. Or I could just say "they're made of a high tech non-newtonian gel" and call it a day. Hurray for science fiction! Quote Link to comment Share on other sites More sharing options...
Javis Posted March 4, 2014 Report Share Posted March 4, 2014 Nice update! Go Sci-fi! Quote Link to comment Share on other sites More sharing options...
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