Advanced Member Ghastly Posted March 3, 2014 Advanced Member Report Share Posted March 3, 2014 For thing things like ribbons and stuff I like to work with surface layers instead of voxels because I can get a thinner surface which holds its integrity than I can with a voxel layer. These ribbons for example are surface layers and when I look at the wireframe of the ribbons they're exactly what I want in a mesh if the quadrangles were converted into full on quads. But I can't autoretopo a surface layer without it breaking up into separate blobs no matter how dense I make it's mesh. All I'd really like is to be able to convert the tris to quads and call it a day and the mesh would be perfect but I can't seem to find a way to do that (other than obviously exporting the mesh to something like Blender, converting the tris to quads and importing it back). How do you retopo a surface layer or can you only retopo voxels? Is there a simple tris to quad converter to generate a retopo mesh? Quote Link to comment Share on other sites More sharing options...
Javis Posted March 4, 2014 Report Share Posted March 4, 2014 Hey. Unfortunately for a mesh like that, the autopo function definitely wont work very well, IMHO. It would be best to manually retopo or modeling the bits in another package, though I think a manual retopo would probably do the trick, I guess it depends on the end purpose of the asset and how much time you have to spend on it. Quote Link to comment Share on other sites More sharing options...
Advanced Member Ghastly Posted March 4, 2014 Author Advanced Member Report Share Posted March 4, 2014 Thanks. I think I'll spend some time learning about all the modelling tools in the retopo room then and see what I can do with these sort of surfaces. Quote Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted March 4, 2014 Advanced Member Report Share Posted March 4, 2014 You could just export that as it is as an OBJ. Then I think you could just re import it if you want to paint it. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.