New Member 3dcoatmec Posted October 13, 2008 New Member Report Share Posted October 13, 2008 Hello I have a Mesh with uvMap and a Texture applied. I begin a new mash with the retopology tools. What I'd want : Is there a way to get the texture onto the new Mesh during the retopology time (or at the end) ? The goal in mind is to avoid unwrapping and uv tweeking for this new mesh ! (features available in ZBrush) Thanks a lot for the replies Best regards, Alain Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted October 13, 2008 Report Share Posted October 13, 2008 I have a Mesh with uvMap and a Texture applied.I begin a new mash with the retopology tools. Do you mean - you have reference mesh with texture and you have started to retopo this mesh? 3DC is able to import reference meshes with texture. What I'd want :Is there a way to get the texture onto the new Mesh during the retopology time (or at the end) ? The goal in mind is to avoid unwrapping and uv tweeking for this new mesh ! (features available in ZBrush) The texture from old reference mesh can be projected onto new retopo mesh, use Retopo menu->Merge into scene. Quote Link to comment Share on other sites More sharing options...
New Member 3dcoatmec Posted October 15, 2008 Author New Member Report Share Posted October 15, 2008 thanks a lot Quote Link to comment Share on other sites More sharing options...
Advanced Member JimB Posted October 15, 2008 Advanced Member Report Share Posted October 15, 2008 Do you mean - you have reference mesh with texture and you have started to retopo this mesh? 3DC is able to import reference meshes with texture.The texture from old reference mesh can be projected onto new retopo mesh, use Retopo menu->Merge into scene. That could be very useful if using programs like Archipelis Designer. Quote Link to comment Share on other sites More sharing options...
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