Advanced Member Grimmy Posted January 9, 2015 Advanced Member Share Posted January 9, 2015 I'm using the latest Beta (4.5Beta 2) and my imported FBX (for per pixel painting) looks very strange and is missing some polys. In modo and Unity, the fbx looks fine so I can only assume it's a 3d coat issue. You can see that although I haven't attached any materials the imported mesh looks glossy and has lots of artefacts. See attached.. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 9, 2015 Share Posted January 9, 2015 Hi Grimmy will you please try the last beta5 ty //note could be your issue related to this ? Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted January 9, 2015 Contributor Share Posted January 9, 2015 Normals are correct? No overlapping stuff? Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted January 9, 2015 Author Advanced Member Share Posted January 9, 2015 Beta 5 seems broken too. (screen attached) The normals are all fine in Modo. I ran a mesh clean up in modo to and everything looks fine but there are still problems in 3d coat. I have attached the fbx too if anyone wants to check it. Maybe you don't get the same issues? There's quite a few separate sub objects in this mesh, would that make any difference? Thanks Car01_fromModo01.zip Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 9, 2015 Share Posted January 9, 2015 i do a fast test in blender the model is plenty of dual faces, dual verts, and tris+quads topology will you try to export an obj please ? Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted January 9, 2015 Author Advanced Member Share Posted January 9, 2015 I tried a new export with ngons. but I still get issues.. new .obj attached too... car01Ngons.zip Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted January 10, 2015 Author Advanced Member Share Posted January 10, 2015 I also made this fbx from ngons and put it through some modo cleaning. It comes into 3dcoat with all the faces the right way around but it still arrives glossy and with a lot of artefacts... car01Ngons _cleaned.zip Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 10, 2015 Share Posted January 10, 2015 I opened the model in retopo room it have 1963 ngons sorry i duno how to help //edit car01Ngons _cleaned.zip only have an .mtl inside Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted January 10, 2015 Author Advanced Member Share Posted January 10, 2015 (edited) So does it look okay to you when you import for per pixel painting? Thanks -Does 3d Coat not like ngons? Edited January 10, 2015 by Grimmy Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted January 10, 2015 Author Advanced Member Share Posted January 10, 2015 Hmm. so instead of just importing model for Per Pixel painting as I normally do I imported the mesh as a retopo mesh and then did Bake w/normal map (Per Pixel). I was then able to auto UV map the object and then paint it normally. There were no flipped faces or artifacts. ?! Is importing as a retopo the preffered method instead of going the normal route of just importing for per pixel? Quote Link to comment Share on other sites More sharing options...
Contributor Malo Posted January 10, 2015 Contributor Share Posted January 10, 2015 (edited) No, not realy. If you want to only paint without baking normals or displacement and auto uvs are enough, then it is the comon way to do so. Edit: Anyway. There are still problems in your fbx file. First of all, i was not able to import it. It crashes always. Second, after a look into your file into Blender and deletet some stuff like light and all emptys, i sent it to 3d coat. First try brings up some holes. on the chair and on the front of the car. Then i reworked that parts in blender, the front have overlapping stuff, and the chair have some non manifolds. After deleting that, i get a clean import. Nobody likes non manifolds and overlapping stuff. Keep your mesh always as clean as possible. Edited January 10, 2015 by Malo Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 10, 2015 Share Posted January 10, 2015 My test car.zip Quote Link to comment Share on other sites More sharing options...
Advanced Member Grimmy Posted January 10, 2015 Author Advanced Member Share Posted January 10, 2015 Carlosan, how are you importing the mesh? Are you importing or per pixel or going the retopo route? I think it seems odd that we are all getting different results with the same mesh. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 10, 2015 Share Posted January 10, 2015 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.