Advanced Member arumiat Posted February 20, 2015 Advanced Member Share Posted February 20, 2015 Hi guys I'm trying to calculate occlusion in 4.1.17D. - I have multiple vertex painted models in the paint room. - I'm creating a new paint layer. - I'm going to the textures menu & clicking on calculate occlusion Light sources = Sphere + Hemisphere Lighting Render Target = into the current layer Light count 128 Smoothing steps 10 I hit ok and the graph shows for a split second but nothing then happens. Any steps I'm missing? ThanksT Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 20, 2015 Share Posted February 20, 2015 sorry im using 4.5-12A, and is working fine try smoothing steps = 0, to begin a new test Quote Link to comment Share on other sites More sharing options...
Advanced Member arumiat Posted February 20, 2015 Author Advanced Member Share Posted February 20, 2015 HI Carlosan, tried that but no difference unfortunately. Happy to send through my model if that helps Thanks,T Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 20, 2015 Share Posted February 20, 2015 sure, send Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted February 20, 2015 Reputable Contributor Share Posted February 20, 2015 (edited) in our Skype conversation yesterday I was using beta 12. I assumed 4.1.17D baked AO as well for vertex models. I was wrong... You will have to use the PBR beta for vertex AO baking. Edited February 20, 2015 by digman Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 20, 2015 Share Posted February 20, 2015 im baking AO using 4.5Beta12A and Pic_MAt_Grey_Clay with no issues file sendit 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor Solution digman Posted February 20, 2015 Reputable Contributor Solution Share Posted February 20, 2015 (edited) im baking AO using 4.5Beta12A and Pic_MAt_Grey_Clay with no issues file sendit It was my fault, Carlosan, there is no need for arumiat to send the file. I was using Beta 12 when I told him he could bake the vertex colors. arumiat is using 4.1.17D. He will have to installed the Beta to be able to bake his vertex model's AO. I do not every day used all parts of 3DC plus the betas, my mermory failed me this time. Edited February 20, 2015 by digman 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 20, 2015 Share Posted February 20, 2015 ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh oki Quote Link to comment Share on other sites More sharing options...
Advanced Member arumiat Posted February 20, 2015 Author Advanced Member Share Posted February 20, 2015 No sweat, I'll start running the two side by side as you've described Digman, - it's about time I took a look a the PBR anyway Thanks Carlosan Quote Link to comment Share on other sites More sharing options...
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