Member Manfrog Posted May 8, 2015 Member Share Posted May 8, 2015 Hi, I am bringing in high poly Lightwave objects, cleaning them up a bit with voxel brushes, then using autopo for per-pixel to retopologise them and then export the meshes back to Lightwave. It's worked well for the most part, and I love the occlusion pass that happens on the fly as part of the process. The problem I have is that sometimes the color map just comes out black. It seems to be worse if I bring in a multi-layered object. Sometimes the first layer that I autopo works fine, but then the other layers come out black. Is there a better workflow for this sort of thing? I'm using 3d-coat 4.1. Is there a newer workflow in 4.5? Any guidance would be much appreciated. Thanks! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 8, 2015 Share Posted May 8, 2015 Hi Will you please try with the version 4.1.17D ? http://3d-coat.com/forum/index.php?showtopic=10395 4.5 is not ready for production yet. ty //edit could you share the model ? 1 Quote Link to comment Share on other sites More sharing options...
Member Manfrog Posted May 11, 2015 Author Member Share Posted May 11, 2015 Hi Carlosan, Thanks for the response! Unfortunately, I still get black maps with 4.1.17D. I need to do more experimenting I guess. Quote Link to comment Share on other sites More sharing options...
Solution Javis Posted May 11, 2015 Solution Share Posted May 11, 2015 The issue actually resides from LW, I've seen this problem happen many times when I used LW, and helping my students that still use LW. The easiest way to deal with it is to reassign the effected polygons a new material. Quote Link to comment Share on other sites More sharing options...
Member Manfrog Posted May 11, 2015 Author Member Share Posted May 11, 2015 Thanks Javis! That's good to know, I'll try changing the materials. In the meantime, if anyone cares to give it a go, here is a link to the model: https://dl.dropboxusercontent.com/u/97214604/NMDA-to-3dc.zip Quote Link to comment Share on other sites More sharing options...
Member Manfrog Posted May 12, 2015 Author Member Share Posted May 12, 2015 I still can't get it to work. I may just be screwing up something with my workflow. Is there a documented best practice workflow for doing this kind of thing? I need to bring in a high poly model made of several pieces, retopologise them, bake textures especially occlusion then export them as LWO. If you could point me in the right direction it would be greatly apreciated. Thanks! Quote Link to comment Share on other sites More sharing options...
Member Manfrog Posted May 26, 2015 Author Member Share Posted May 26, 2015 An update: I have managed to get the occlusion to work on the first object, by renaming the automatic UV map to something other than "default" Unfortunately now when I try to get the second object to Autopo, 3D Coat crashes to the desktop when it is calculating occlusion. The workaround for now is just to bring in one piece of the mesh at a time, but it would be great to be able to get the whole object at once. Quote Link to comment Share on other sites More sharing options...
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