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Auto retopology: Where am I going wrong?


Fafnir_90
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Hey guys, I'm having a slight problem with auto retopology and was wondering if anyone could help point me in the right direction with where I'm going wrong?

 

I've mostly been using manual retopology lately but after watching some videos on autopo on youtube I thought I'd give it another try. But unfortunately something seems to be going horribly wrong with it.

 

Here's the mesh with the guide strokes on it (not 100% sure if my guides are right or if I need more/less) with symmetry turned on: http://gyazo.com/ee1d12956a73a47f9ddf5c1476106499

 

And here is the end result: http://gyazo.com/0ab5d354e4ef2fafdd2d0ba4df9de368

 

I'm more than likely guessing I'm at fault with this but I haven't really got much of an idea what it is I'm doing wrong. The mesh has either been ending up looking like that, looking similar to the actual shape with some polys in odd places like being attached from the stomach to the fingers or it hasn't created a mesh at all.

 

If it helps, I'm using the 4.5 Beta.

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I've went with decimation in surface mode, upped the amount of polys from 20k to 30k with "decimate if above" set at 35k and used a few guides around the eyes, mouth and nose and ended up with this afterwards: http://gyazo.com/aff4715329b4c7569dc835c5e3809c18

 

If I turn symmetry off then the only problem is the two polys missing at the hip and chest area, but I'm really confused why symmetry is causing the fingers to have polys attached to the body and one side perfectly fine but the other to have the fingers missing in places.

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