Member Sub-Zero Posted August 12, 2015 Member Share Posted August 12, 2015 (edited) I made a simple hard-surface low-poly model in 3ds max. Then I want to import it to 3dc, to subdivide (up to several millions poligons) and to add details. Then I want to bake a normal map, to apply it to the original mesh (in Unity engine) How to do it? Describe a procedure. And I also want to bake AO. Edited August 12, 2015 by Sub-Zero Quote Link to comment Share on other sites More sharing options...
Javis Posted August 12, 2015 Share Posted August 12, 2015 Import your mesh into the Sculpt room Subdivide your mesh from the Tool Options panel Add your details Import your original mesh in the Retopo Room as a Retopo Object from the Retopo Menu From the bake menu, select one of the baking options AO will be an option through the prompts, but if you don't do it at this point, it can be done from the Paint Room under Textures>Calculate AO Quote Link to comment Share on other sites More sharing options...
Member Sub-Zero Posted August 16, 2015 Author Member Share Posted August 16, 2015 Should I use "Bake w/ Normal map" or "Bake Texture"? Where will maps be saving? What does the "BakingDeprecated" message mean? Quote Link to comment Share on other sites More sharing options...
Advanced Member arumiat Posted August 17, 2015 Advanced Member Share Posted August 17, 2015 Bake w normal map. This will bring your model into the paint room with a normal map and you can start painting on your different channels using the layers system. When done File - > Export Object and Textures -> save your model and textures to your Unity assets folder Quote Link to comment Share on other sites More sharing options...
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