Member Time.Bandit Posted August 14, 2015 Member Report Share Posted August 14, 2015 When I export the textures from my current project, the metallic textures are all black. They look nothing like they do in 3dc. On the uv islands where there shouild be the metal textures I painted there is nothing but black. What's wrong? any ideas? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 14, 2015 Report Share Posted August 14, 2015 Hi! Are you using the last version ? Quote Link to comment Share on other sites More sharing options...
Member Time.Bandit Posted August 14, 2015 Author Member Report Share Posted August 14, 2015 No, I am using 4.5.04. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 14, 2015 Report Share Posted August 14, 2015 will you try ? was reported as bug in early versions Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted August 14, 2015 Contributor Report Share Posted August 14, 2015 Same here with latest version Quote Link to comment Share on other sites More sharing options...
Member Time.Bandit Posted August 14, 2015 Author Member Report Share Posted August 14, 2015 Thr color map shows the paint texture, and the specular color map shows the metal colors I paint. For some reason they are not on the same map and I can't figure out how to make the maps all work together in Modo...Color map:Specular map: Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 14, 2015 Report Share Posted August 14, 2015 This info helps ? Modo 801/901 PBR Material Rig for 3D-Coat PBR Textures Quote Link to comment Share on other sites More sharing options...
Member Time.Bandit Posted August 15, 2015 Author Member Report Share Posted August 15, 2015 (edited) Thanks fot the link carlosan, but it's sort of useless because there is no explanation of how to make anything work. Were these 'smart' materials designed to be used outside of 3dc? If so, why would the programmers release this new version of 3dc knowing that the wonderful texture maps would be useless in other 3d apps like modo? We shouldn't have to use workarounds to get this to work, it ought to be workinig right out of the box...I bought my upgrade thinking the textures I painted would be useful in Modo.... Edited August 15, 2015 by Time.Bandit Quote Link to comment Share on other sites More sharing options...
Contributor Solution Michaelgdrs Posted August 15, 2015 Contributor Solution Report Share Posted August 15, 2015 In the newest update it works as expected. Tested in Houdini mantra , 3ds max Octane , Maya Octane Quote Link to comment Share on other sites More sharing options...
Member Time.Bandit Posted August 15, 2015 Author Member Report Share Posted August 15, 2015 Ok, I think I got it straight. Thanks for the help. Quote Link to comment Share on other sites More sharing options...
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