Member DarkEdge Posted September 5, 2015 Member Report Share Posted September 5, 2015 I want to retopo a mesh but I want to know if I can apply a texture to that mesh to assist with my retopo? If so how, inside the retopo room or...?? Thanks! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 5, 2015 Report Share Posted September 5, 2015 1 Quote Link to comment Share on other sites More sharing options...
Member DarkEdge Posted September 5, 2015 Author Member Report Share Posted September 5, 2015 Ohhh, my bad. That's exactly what I want but I want to put the image on the ball...not the retopo. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted September 5, 2015 Contributor Report Share Posted September 5, 2015 You can paint it then straight up. Quote Link to comment Share on other sites More sharing options...
Member DarkEdge Posted September 5, 2015 Author Member Report Share Posted September 5, 2015 (edited) I'm retopo-ing a model sculpt that has uv's and I want to be able to display the sculpt texture map because it will help with my outlining doors and glass panels (see attached) when I am retopo-ing. Hope this makes more sense now. So I want to apply the texture map to my reference mesh! Edited September 5, 2015 by DarkEdge Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 6, 2015 Report Share Posted September 6, 2015 May be you can import the model with textures to paint room and switch the model with polypaint baked to sculpt room ? I duno if works on that way, but there is a script to do that http://3d-coat.com/forum/index.php?showtopic=16648&hl= hope it help Quote Link to comment Share on other sites More sharing options...
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