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Add Texture To Retopo Proxy...?


DarkEdge
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I'm retopo-ing a model sculpt that has uv's and I want to be able to display the sculpt texture map because it will help with my outlining doors and glass panels (see attached) when I am retopo-ing.

Hope this makes more sense now. So I want to apply the texture map to my reference mesh!

post-2276-0-10444200-1441482682_thumb.jp

Edited by DarkEdge
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May be you can import the model with textures to paint room

and switch the model with polypaint baked to sculpt room ?

 

I duno if works on that way, but there is a script to do that

http://3d-coat.com/forum/index.php?showtopic=16648&hl=

 

hope it help

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