Member GregP Posted October 31, 2015 Member Share Posted October 31, 2015 Hey folks, I am making some brushes for 3D Coat using a layered Tiff, Is it possible to affect Metalness? I can get my brush to show up colour, depth, gloss, alpha etc??? I've tried adding additional alpha channels but no joy, It'd be awesome if you could add in metalness, Cheers for any help Greg Quote Link to comment Share on other sites More sharing options...
Member GregP Posted January 7, 2016 Author Member Share Posted January 7, 2016 Sorry for the bump but has anyone else tried this? You can do this effect / procedure in Substance Painter and it's really useful. Cheers for any help Greg Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 7, 2016 Share Posted January 7, 2016 Hi ! The only ticket open related is this 0001728: Add metalness ball icon for toggling painting with metalness Quote Link to comment Share on other sites More sharing options...
Member GregP Posted October 16, 2016 Author Member Share Posted October 16, 2016 Sorry to resurrect this but wandered if anyone had any ideas on if this is now possible? In Substance Painter on the right you can create preset PBR tools / brushes which can have separate images for each channel color, roughness metallic etc... The only way I thought to do this in 3D Coat was with layers in imported brushes but as I mentioned earlier you don't seem to have PBR control there. Would love to see if anyone has any ideas as it makes PBR texturing pretty limited for fine details :-D Cheers for your time. Greg Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 16, 2016 Reputable Contributor Share Posted October 16, 2016 4 hours ago, GregP said: Sorry to resurrect this but wandered if anyone had any ideas on if this is now possible? In Substance Painter on the right you can create preset PBR tools / brushes which can have separate images for each channel color, roughness metallic etc... The only way I thought to do this in 3D Coat was with layers in imported brushes but as I mentioned earlier you don't seem to have PBR control there. Would love to see if anyone has any ideas as it makes PBR texturing pretty limited for fine details :-D Cheers for your time. Greg Use a brush alpha w/ your preferred smart material active. Quote Link to comment Share on other sites More sharing options...
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