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Posted

So I came across something that is a bit frustrating. If I fill an object with a smart material and then fill it with another that has bump in the normal it adds any addition bump to what is already there. I don't see an override for "replace" ie I want it to be smooth again..

 

Then I thought well I'll just clear the whole normal channel.. can't figure out how to do that will fill?  Oh even erase just digs a big hole in my object.

 

Thanks

 

Posted

Hi

Hope this help

post-10142-0-70933300-1455040563_thumb.j

Posted

You can also clear the normal channel by right clicking on the paint layer and selecting "Set Height to Zero".

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