Member Dobby Posted June 1, 2016 Member Report Share Posted June 1, 2016 Hi, I'm new and just finding the ways of 3DCoat. I'd really like to use it instead of ZBrush, but am quite shaped by it in terms of workflow/technical understanding. I'm by no means a pro, but spent quite some time in it and now could use some help in transferring to 3DC. There are many questions, but I'll just start with this one: How do I get a really hard, crisp edge all round the circular area, keeping the rest of the shape spherical as is? In ZBrush I'd go the way: Cut off side -> polygroup the planar part -> make edge hard by edgeloops. I tried around (and searched for tutorials on the official yt-channel and this forum), but couldn't get a satisfying solution. I do not think it's the polycount, rather the orientation/edgeflow of the polies. The angulator brush did not give the desired result. This issue might be linked to my lack of understanding when to use voxel and when to use surfacemode/polys. Would be grateful for any help! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 1, 2016 Report Share Posted June 1, 2016 If you are wotking in surface mode, please try cutoff Quote Link to comment Share on other sites More sharing options...
Member Dobby Posted June 1, 2016 Author Member Report Share Posted June 1, 2016 Thanks for the quick reply. Cut-Off does indeed produce a crisp edge in surface mode. However: 1) Would I need to manually retopo if I wish the edges to flow accordingly? 2) What do I do, if I need some other edge that has already been sculpted (I can't cut anymore) to be sharpened in this way? Or is cut-off the only option? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted June 1, 2016 Reputable Contributor Report Share Posted June 1, 2016 When working with Voxels...don't think polygons. Think PIXELS, because that is precisely what Voxels are....just 3-Dimensional cubic pixels. Just like in Photoshop, if your graphics/ lines are pixelated, that indicates your image size/DPI is too low. So, you will need quite a bit of resolution to maintain crisp edges. In Surface mode, you don't need nearly as much, since you have dynamic subdivision. When you use the Cutoff tool, it has built-in Dynamic Subdivision working. That's how you get the super crisp edges. Other techniques would involve using the FLATTEN Brush, with the ON PLANE option checked in the Tool Bar (above the viewport). Maybe selecting the area you want crisp edges with the SUBDIVIDE brush in Surface mode > APPLY to selection > then use Angulator, Flatten, Pose tool (it's the modeling Swiss Army knife in the Sculpt Room), etc. 2 1 Quote Link to comment Share on other sites More sharing options...
Member Dobby Posted June 17, 2016 Author Member Report Share Posted June 17, 2016 Sorry for the late reply! Thanks for this answer, it brought some clarity for me as a new user. I will try out more, esspecially the Pose tool which you suggest is powerful. Quote Link to comment Share on other sites More sharing options...
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