Member Avis32 Posted June 10, 2016 Member Report Share Posted June 10, 2016 I have created character in 3d Coat and I have unwraped it. The problem is that,when I try to export my textures they look like the one that I have attached. Quote Link to comment Share on other sites More sharing options...
Javis Posted June 10, 2016 Report Share Posted June 10, 2016 I'm guessing your islands are pretty small? Can you share a screenshot of the UVs? Quote Link to comment Share on other sites More sharing options...
Member Avis32 Posted June 10, 2016 Author Member Report Share Posted June 10, 2016 This is the UV Quote Link to comment Share on other sites More sharing options...
Member Avis32 Posted June 10, 2016 Author Member Report Share Posted June 10, 2016 1 hour ago, Javis said: I'm guessing your islands are pretty small? thanks for respond. I was thinking the same,but why my islands are scaling like that? :/ Quote Link to comment Share on other sites More sharing options...
Javis Posted June 11, 2016 Report Share Posted June 11, 2016 Oh boy, that is weird for sure. I'm not sure why it would do that. What build of 3DC are you using, and OS? Quote Link to comment Share on other sites More sharing options...
Member Avis32 Posted June 11, 2016 Author Member Report Share Posted June 11, 2016 (edited) It's even weirder because the backpack that is on the different uv set it's exporting fine. 3d Coat 4.5.03(DX64) but I was trying to export in CUDA version too. my OS is Windows 7. I'm gonna update my version and see whats happend. Edited June 11, 2016 by Avis32 Quote Link to comment Share on other sites More sharing options...
Member Avis32 Posted June 11, 2016 Author Member Report Share Posted June 11, 2016 nothing change :/ Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 12, 2016 Report Share Posted June 12, 2016 @Avis32 Could you please share the model ? ty Quote Link to comment Share on other sites More sharing options...
Advanced Member Ballistic_Tension Posted June 12, 2016 Advanced Member Report Share Posted June 12, 2016 not sure if it matters but the UV photo you posted I can see the whole other model on the left side a faint outline of it. Quote Link to comment Share on other sites More sharing options...
Member Avis32 Posted June 13, 2016 Author Member Report Share Posted June 13, 2016 I have solved it! multi retopo object were using the same uv set changing it to different uv set for different part helped. it was print screen from 3d coat not,a uv export so outline was form 3d view ;). Anyway thx for help! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 13, 2016 Report Share Posted June 13, 2016 Glad to know 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.