New Member Sheppard Lee Posted November 23, 2016 New Member Share Posted November 23, 2016 Hello everyone, I'm new to 3dCoat, currently using the 30-day free trial, and I've run into a bit of trouble when editing projections. I'll post some images of the texture design test and how it looks when updated into 3dCoat, but here's a little info on my setup. I'm using a 4096x4096 texture size, projecting through the OBJ model that I'm painting, at a scale of 500% into Photoshop/Illustrator. I'm using an Orthographic projection view that's snapped to the side view. The first attached image is of the test design in Photoshop of a hexagon with an empty fill color. The next two images show how the design turns out in 3dCoat once I save the projection in Photoshop and it applies to the model. Notice how the hexagon looks duplicated with a shift in either scale or position. If anyone has any insight as to where I've gone wrong in my approach, I'd greatly appreciate it! Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 23, 2016 Share Posted November 23, 2016 Hi ! I cant replicate this issue, sorry. Please send support question to Andrew Shpagin at support@3dcoat.com Thank you Quote Link to comment Share on other sites More sharing options...
Javis Posted November 23, 2016 Share Posted November 23, 2016 I couldn't replicated either. Quote Link to comment Share on other sites More sharing options...
New Member Sheppard Lee Posted November 23, 2016 Author New Member Share Posted November 23, 2016 Thanks for giving it a look. Maybe I could email the Photoshop and 3dcoat files to the support email? Quote Link to comment Share on other sites More sharing options...
Javis Posted November 23, 2016 Share Posted November 23, 2016 Yes, please. That would be very helpful. Sent from my SM-G900P using Tapatalk Quote Link to comment Share on other sites More sharing options...
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