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[Solved] Retopo Export issue


CheekFace
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Hey,

My paint objects after Retopoing a Voxel Sculpt isn't creating a model when I move into the Paint Room.  A Paint Object is created in the Paint Object window, but there's no model displayed in the display window (Other than the Voxel Sculpt which isn't a Paint Object).

It's odd, I've exported the OBJ from Retopo and when I open it in other programs, the polygon/triangle count will be displayed, but no model is visible with no way for me to edit it.

I've also tried exporting the voxel sculpt as an OBJ, with the same result.  An ghost model, that has a UV map and a polygon count but no visible or editable mesh.

Any Ideas?  I've created new projects and haven't run across this issue again.  It's only one of my projects causing this issue.

Any help would be awesome,

Thanks.

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Heya, 

No I didn't, at least not that I'm aware of.  When would I have this checkbox as an option?

After baking in the Retopo room I moved over to the Paintroom, hid all the layers in the Voxtree and there's nothing visible in there.  In the Paint Objects window, it shows that I have one and that it should be visible but there's nothing there to see or paint on.

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This was created in 4.7.06, however I sent the project file over my co-worker who opened it up in the newest version and had the same issue. 

Details:

Exporting Retopo Model results in an OBJ file with no mesh, but does have point data. (programs are recognizing it's poly/vert

Exporing Vox model as OBJ results in file with no mesh, but does have point data.

Exporting Retopo and UV mapped model results in OBJ file with UV map but no mesh.

I've attached the scene to this comment.  It really feels like it is corrupt or something.  I've retopo'd several voxel sculpts before and since and have never experienced this issue when exporting or baking.

 

Chestlid.3b

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