Member justincrowell Posted May 25, 2017 Member Share Posted May 25, 2017 Hi all, I'm really new to 3D coat. I've been creating relatively low-poly object in Cinema4d then importing them into 3Dcoat to UVMap and texture them. My question: If I want to subdivide my low-poly structure, do I need to do that before I bring it into 3D coat? It seems like it causes some problems when I bring the object back into C4D and subdivide there, after having UVmapped and textured in 3D coat. Thanks! -Justin Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted May 25, 2017 Advanced Member Share Posted May 25, 2017 You can try some of the options on Subdivide UVs inside C4D to have better results. Normaly boundary or edge does the job. 1 Quote Link to comment Share on other sites More sharing options...
Member justincrowell Posted May 25, 2017 Author Member Share Posted May 25, 2017 Oh, so you mean instead of using the Subdivision Surface object? Is this the right workflow? UV Mapping a low-poly object and then subdividing afterwards? Doesn't that mean parts of the UV Map/texture will be shifted in weird ways? Quote Link to comment Share on other sites More sharing options...
Advanced Member dimitribastos Posted May 25, 2017 Advanced Member Share Posted May 25, 2017 It is better to texture on a subdivided mesh using a subdivision that 3DC creates on the painting process. Later, you export a low poly version of this mesh (the original) and use the Subdivision Surface object on C4D. There, there is a option to subdivide UVs in case of troubles. Quote Link to comment Share on other sites More sharing options...
Member justincrowell Posted May 26, 2017 Author Member Share Posted May 26, 2017 Thanks again, Dimitri. Really appreciate your help. This sounds like a really smart approach. I think I'm just not quite sure how to do any of that. I've watched so many hours of tutorials, but this is a specific workflow I just can't seem to get down. Do you know of any resources that might help? Thanks! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 26, 2017 Share Posted May 26, 2017 Hope this help Quote Link to comment Share on other sites More sharing options...
Member justincrowell Posted May 26, 2017 Author Member Share Posted May 26, 2017 Ah, that does help. So, basically, just change the settings on the SubD thing in C4D. I'll give that a whack. Thanks! Quote Link to comment Share on other sites More sharing options...
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