Member toro Posted September 8, 2017 Member Share Posted September 8, 2017 Hi! I'm in trouble I import obj and retopo and make uv in retopo room ,and then Bake w/Normal Map Next , go to Paint room I Expected my texture editor would shows the same as UV but it wasn't. Why so? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 8, 2017 Share Posted September 8, 2017 Did you import the model in paint room ? 1) Go back into the Paint Workspace and delete the problem meshes (so we don't have duplicates) from the Paint Objects or Surface Materials panels. Once you do this, at the bottom of the (Paint) layer panel, the last icon on the right will clear any unused paint layers. This is all a house cleaning measure. Now we are ready to merge the modified mesh to the Paint room. Go to the BAKE Menu and choose "RETOPO to Per Pixel Painting (no bake)." This sends a copy of the mesh directly to the Paint Room, and you should be good to go. 2) Rather than house-cleaning then merging, you can just replace the mesh in the Paint room. Go to the RETOPO Menu > EXPORT. Then go to the Paint Room > FILE Menu > IMPORT > REPLACE GEOMETRY. Hope either one of these helps. 1 Quote Link to comment Share on other sites More sharing options...
Member toro Posted September 9, 2017 Author Member Share Posted September 9, 2017 Carlosan It was hard for me to understand first solution, but second one i could easily get it and went perfect!! Thank you so much, master:) Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 9, 2017 Reputable Contributor Share Posted September 9, 2017 15 hours ago, Carlosan said: Did you import the model in paint room ? 1) Go back into the Paint Workspace and delete the problem meshes (so we don't have duplicates) from the Paint Objects or Surface Materials panels. Once you do this, at the bottom of the (Paint) layer panel, the last icon on the right will clear any unused paint layers. This is all a house cleaning measure. Now we are ready to merge the modified mesh to the Paint room. Go to the BAKE Menu and choose "RETOPO to Per Pixel Painting (no bake)." This sends a copy of the mesh directly to the Paint Room, and you should be good to go. 2) Rather than house-cleaning then merging, you can just replace the mesh in the Paint room. Go to the RETOPO Menu > EXPORT. Then go to the Paint Room > FILE Menu > IMPORT > REPLACE GEOMETRY. Hope either one of these helps. Andrew added an option (BAKE Menu, IIRC) to REPLACE PAINT MESH with RETOP MESH, to streamline that process. This way the user doesn't have to export outside the application. 1 Quote Link to comment Share on other sites More sharing options...
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