Member Johngvc Posted October 20, 2017 Member Report Share Posted October 20, 2017 (edited) Hey Guys, I just wanted to know how can I fix this, somehow when I retopologize a layer of my model (through Retopo via decimation) the retopo group is not on my mesh and smaller is there a way to revert this? Also sometimes when I retopo a layer it automatically merges to another layer (sometimes this is not desired) what can I do to avoid that? Here are some pics of what I'm talking about: Thanks in advance for any kind of help ! John Edited October 20, 2017 by Johngvc Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 20, 2017 Report Share Posted October 20, 2017 Hi, are you using latest version ? I've never seen this bug before and cant replicate. Please send support question to Andrew Shpagin at support@3dcoat.com Thx Quote Link to comment Share on other sites More sharing options...
Member Johngvc Posted October 22, 2017 Author Member Report Share Posted October 22, 2017 I think by the time I posted this screenshot I was using the latest version 4.8, if not, I was using 4.7, but I will open a support question for Andrew, Thanks a lot ! John Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 22, 2017 Report Share Posted October 22, 2017 is 4.8 working fine ? Quote Link to comment Share on other sites More sharing options...
Member Johngvc Posted October 22, 2017 Author Member Report Share Posted October 22, 2017 Nope, this weird behavior is still happening, also, the retopo group Vanishes if I don't select certain VoxTree Layers, it's like that they're attached to a certain layer of my HP mesh somehow Quote Link to comment Share on other sites More sharing options...
Member Shift Studio Posted November 5, 2017 Member Report Share Posted November 5, 2017 This is happening to me as well with version 4.8.04. In the sculpt room I choose 'retopo via decimation'. When I go to the retopo room, the retopo object is shown in the palette, but is nowhere to be found in the viewport. Except on one occasion it was there, but it was much too large. And once or twice it worked as I expected. I'm unsure whats going on, or what I've done differently. Thanks in advance for any help. --shift studio. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor Fluffy Posted November 5, 2017 Reputable Contributor Report Share Posted November 5, 2017 @Shift StudioI recently had a similar issue with retopo models being much too large and it turned out that all the Scene Scale settings had changed (I'm still not sure what caused it), so if you're having problems you may want to check in the Sculpt Room (Geometry menu > Edit Scene Scale) and make sure the X, Y and Z shifts are set to 0.0 and the SceneScale value is still at 1.0? 1 Quote Link to comment Share on other sites More sharing options...
Member Shift Studio Posted November 6, 2017 Member Report Share Posted November 6, 2017 Thanks Fluffy. My scene Scale was at 230 or something like that. I'm not entirely up to speed on how the scale works in 3D coat - I guess I had better figure it out! will report back about the original issue. --shift studio. Quote Link to comment Share on other sites More sharing options...
Member Johngvc Posted November 18, 2017 Author Member Report Share Posted November 18, 2017 Thanks guys, I'm going to try what Fluffy said, hope this works, I'll report back with the answer. Johngvc Quote Link to comment Share on other sites More sharing options...
Member Johngvc Posted November 21, 2017 Author Member Report Share Posted November 21, 2017 Done, @Fluffy is correct and it fixed for me, thanks a ton ! Cheers, Johngvc 1 Quote Link to comment Share on other sites More sharing options...
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