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[Solved] Triangulate retopo model on export ?


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Is there a way to instruct 3D-Coat to explicitly triangulate a mesh exported from the retopo room? I need this because I want to use the model in Unreal Engine 4 and Substance Painter, and both use different algorithms for triangulation. I've tried triangulating the exported model in Blender, but that just made it "blocky".


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Glad that it helped, and yes 3D Coat really is a treasure trove of features just waiting to be explored!  :)

I must admit despite owning both Substance Painter/Designer and Quixel neither of them get very much use in my current workflow as I find the tools in 3D Coats Paint Room to be more than adequate for most tasks and constantly switching apps and importing/exporting files can be such a pain at times. :D

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  • Carlosan changed the title to [Solved] Triangulate retopo model on export ?

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