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Question about UV Mapping


chippwalters
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Unwrap does the job! Thanks. I don't understand "export as .fbx." Do you mean export from SketchUp as fbx or export from 3D Coat as fbx?

Also, for OBJ, do the surface materials list do anything? IOW, why don't they appear from the dropdown menu for selecting a UV set?

 

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Yes, the different meshes are listed as paint objects. See this pict:

1. Paint Objects tab where they are listed

2. List of the 3 surface materials which came in with the OBJ import.

3. The dropdown list with the UV set showing only 1. Should there be 3 here (Green, Blue, Red)?

3dcoatpaintobj.jpg

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Thanks. It didn't work, but I think I'm just confusing the Surface Materials List with the UV set list. I don't suppose they should be the same.

What does that checkbox "Treat materials as separate textures" do? I would've thought it would create a separate UV map, but perhaps it's used for painting? Also, I still don't understand what the Surface Materials List actually does and why you would use it. Perhaps you've done a tutorial which explains it's use?

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Just curious, is there any way to force a "shuffle" of the colors assigned to the 3D model in the UV room? Sometimes two colors are close to each other and I don't know if they are part of the same island group-- or sometimes the color is green and the lines are green and it's hard to make it out.

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Surface Materials in 3D-Coat are the equivalent of polygonal material assignments from other programs, such as Modo or Maya. If upon import 3D-Coat detects any of these Surface Materials, they will be respected and kept, and can also be used to perform various functions in the Paint Room.

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