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[Bug] Window Auto Resize and Preview


Haunted
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Hi,

I found a funny "bug":

Resizing a docked Window to "zero" makes the UI "self aware" :P See the Video

Also I would like to ask if there is a problem with the Material Preview with the Edu Version (2k texture Limit). The preview looks more detailed than possible for the texture to be.

This time I made sure Opacity is at 100%.

Here's the Video (sorry, always forget to turn down my music when recording :D)

Edit: I should add that I aim to use 2048 texture size to use for games. So it would be nice if the preview would show the 2048 result instead of the 16k one (?). Unless I am missing something here. :)

Edited by Haunted
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10 minutes ago, Carlosan said:

Yes, the Edu Version has a texture limit of 2k.

Yes, that's okay to me. But how do I set the preview to be 2048 too? At the moment it seems to always show the best quality possible. Even when I set my texture size to 64x64. Preview is always HQ. It's not a big issue, but that makes the preview window rather useless when working with lower resolutions.

Edited by Haunted
typo fixed
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