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[Solved] Retopo to Paint


swampshell
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Hey all,
I've been having some issues in 3D Coat when I attempt to transfer from the Retopo room, baking my retopology, to the paint room. I looked into several forums that I stumbled upon in my googling adventures and there are a few individuals who seem to have a similar problem, calling it a bug but not mentioning any possible solutions to the issue. However, I am uncertain to whether it is a bug or simply an error on my part. Here is what's happening. 
 
I start in the retopo room and go to bake the object using Bake into scene (microvertex). I then adjust the outward mesh,
 
 ?ui=2&ik=2acb072744&view=fimg&th=1626492e3e40c04d&attid=0.1&disp=emb&realattid=ii_jf8moid30_16263cb36d064660&attbid=ANGjdJ8_B6LId-5we4lZS97eKGOwkgHslYCZv-WwJ-kYKsJFUwfkl_B_1Iuqhxf5NpbaEZqjzKq9FraohlzKdSZ0UODZwBiAOrhw3HduCu98A-1XFQvbX5as1PRRvIU&sz=w730-h452&ats=1522106147775&rm=1626492e3e40c04d&zw&atsh=1 
 
then I work on the inner part. I've found that in order to get more of the internal from being visible I must use the brush tool to adjust the depth (rather blindly). BUT, after a certain amount of time there are still points in which I cannot get to hide. 
 
?ui=2&ik=2acb072744&view=fimg&th=1626492e3e40c04d&attid=0.2&disp=emb&realattid=ii_jf8mrf401_16263cd451e4677a&attbid=ANGjdJ8Rw7Z-Swatyp912Ff936D-fYkEv6-Vs9jejUAi3SEjWVY-ciRacxXNJN5hLHLFfZiuOxur43FseBFzhb0SeHXe0RnC7lkF4-uWxJuspWxZ8M34O3COD3xy5h4&sz=w1088-h684&ats=1522106147775&rm=1626492e3e40c04d&zw&atsh=1
?ui=2&ik=2acb072744&view=fimg&th=1626492e3e40c04d&attid=0.3&disp=emb&realattid=ii_jf8mrf4i2_16263cd451e4677a&attbid=ANGjdJ-P5NJiTs_SHNwmDnmDQuOY6qUh2bOxNcTsE99d7vOv4QwJmXG2kaVKA40lJwact_A-fcS0hST9QqSFgZPza60nypbxukK_vyyCp36TDIPE-sBzq81dwAf-cis&sz=w1088-h678&ats=1522106147775&rm=1626492e3e40c04d&zw&atsh=1
 
Once I've done what I can manage I continue on. (note: the image below does include the settings I've been using, but I've also tried upping it to 4K which doesn't seem to help any)
 
?ui=2&ik=2acb072744&view=fimg&th=1626492e3e40c04d&attid=0.4&disp=emb&realattid=ii_jf8ms8tc3_16263cddec80b9fe&attbid=ANGjdJ8oBtTrV3oYhPE0cG45qlkxjj2lgS3QXqMV5iatU0hrJ1qplmFfPGKrhT028OW8Tm9GyD4UwD8R1O6R1bAx2kAjqQWbpdUIaF47wBe8XgNteQhG54qvBVlG-5I&sz=w1088-h680&ats=1522106147775&rm=1626492e3e40c04d&zw&atsh=1
 
Now, once I get to the paint room I've discovered that numerous chunks of my model are broken and littered with transparent scars. This is not the first time this has happen to me. However, last time I could fix it by creating a new layer and using the brush to fiddle with the depth (which essentially covered/erased the marks). This time though, it's not helping. 
 
?ui=2&ik=2acb072744&view=fimg&th=1626492e3e40c04d&attid=0.5&disp=emb&realattid=ii_jf8ucqyg4_162648fed4c68308&attbid=ANGjdJ-rroiyUkwoh0OlV6RWEu0VJDStDmtlwzIrEymiXGkBP0uRABHjnq3D8KtVGD1QLhNXKjbkGbheIwcY-QooMxCf89gpUcu1qIOTQoVNvfESUAP1Qhmk4jCqVNU&sz=w1088-h670&ats=1522106147775&rm=1626492e3e40c04d&zw&atsh=1
 
Is this some sort of bug? An error on my part? If it is a fault of my own, does anyone have a suggested solution? 
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Hi !

Is the model very small ?

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Looking at the sculpt room, at the bottom bar I see this: 

Capture7.thumb.PNG.3c10eef29e82d4ea8a068cd56abf0ed8.PNG

I'm new to modeling, so my concept of large and small is still forming. 

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The relationship between the scale of the model and the size of the grid.

 

Grid.jpg

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I've re-attached them in this post.... did it help? The images corresponding to my previous messages go in this order : 3rd image, 5th image, 4th image, 6th image, first image, 7th image, and the last one is the 8th image (sorry about the order upload)

Capture.PNG

Capture2.PNG

Capture3.PNG

Capture4.PNG

Capture5.PNG

Capture6.PNG

Capture7.PNG

Capture8.PNG

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Thanks for the pictures... If you can share the file through  Dropbox or another online service in this case it would be helpful. Send me a PM with a link if you want to keep it private. 

I will run a few test on your model.

 

Edited by digman
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Hi

Generally ppp is better for this job than MV.

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I meet with the user on Skype and resolved some common new user errors. 

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