You are using FBX and FBX has an options under the export settings of Maya, Advanced Settings -> Axis Conversion to export Y or Z, so you can use the Y and still export at Z. That's the reason you are getting it wrong inside 3DCoat because what matters is the exporting, not how is built. With FBX, because for example, with OBJ what matters is the workspace setting, because it is the only way for Maya to write the coordinates inside the OBJ file, but not with the FBX format.
Also, If you
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Posted by Emi,
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