Advanced Member Mack Posted July 3, 2019 Advanced Member Report Share Posted July 3, 2019 Is there a way to un bake a model? Thanks Mack Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 3, 2019 Report Share Posted July 3, 2019 You need to recreate highpoly mesh from lowpoly ? Quote Link to comment Share on other sites More sharing options...
Advanced Member Mack Posted July 3, 2019 Author Advanced Member Report Share Posted July 3, 2019 I was modeling, went into the paint for a sec to look at some material options. Accidentally baked the model (Hitting Esc never seems to work to cancel) Turned my whole model from voxels into surfaces and my file went from 250mb to 2 GB Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 3, 2019 Report Share Posted July 3, 2019 i see... no, this command is not possible. Sorry. Do you have autosave enabled ? Quote Link to comment Share on other sites More sharing options...
Advanced Member Mack Posted July 3, 2019 Author Advanced Member Report Share Posted July 3, 2019 Damn. Yes, I have auto save enabled. Well, a hard lesson has been learned.:) Thanks Carlosan. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 4, 2019 Reputable Contributor Report Share Posted July 4, 2019 Baking as in AO AND CURVATURE? You can just delete those Layers in the Layer panel, and switch back to voxels, obviously. Baking AO and Curvature maps shouldn't cause you file size to increase that much. Strange. Quote Link to comment Share on other sites More sharing options...
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