Advanced Member pickers Posted September 3, 2019 Advanced Member Report Share Posted September 3, 2019 Let's say i have a merged sculpt obj of a sphere and a cube in the sculpt room. In retopo room, i have made a sphere and cube separately for the UV. Bake them as per normal but the edges for them appeared to have some baking issue as seen in the pic provided. How can i prevent the baking issue? I would prefer the sculpt obj as merged for this scenario. Quote Link to comment Share on other sites More sharing options...
Advanced Member Skye Posted September 3, 2019 Advanced Member Report Share Posted September 3, 2019 Did you tried this: Quote Link to comment Share on other sites More sharing options...
Advanced Member pickers Posted September 3, 2019 Author Advanced Member Report Share Posted September 3, 2019 Thanks for the reply. Yes, i did. It wouldnt work for merged sculpt objects. It would work well for separate sculpt objects to separate retopo objects of single mesh as seen in the pic provided. I dont think i could see far enough in the skinning process to make separate sculpt objs in sculpt room based on the baking limitation. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 3, 2019 Report Share Posted September 3, 2019 Try using this settings Quote Link to comment Share on other sites More sharing options...
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