Member andykarta Posted February 6, 2020 Member Report Share Posted February 6, 2020 Hi again. I have retopoed my human bodysuit model and baked it with normal maps. But the normal map has nothing on it. The tutorial says make sure the inner scan depth is not visible and the outer scan depth is completely visible. I have tried both from from .9 to 10. But no normals appear. What am I doing wrong? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 7, 2020 Report Share Posted February 7, 2020 Hi View > Show voxels in paint room is switched off ? Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted February 7, 2020 Advanced Member Report Share Posted February 7, 2020 (edited) del Edited February 7, 2020 by sprayer Quote Link to comment Share on other sites More sharing options...
Member andykarta Posted February 7, 2020 Author Member Report Share Posted February 7, 2020 (edited) 1 hour ago, Carlosan said: Hi View > Show voxels in paint room is switched off ? Hey. Yeah, it's off. I'm thinking I'm doing something wrong with the scan depth. Otherwise I'm flumixed. Edited February 7, 2020 by andykarta Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 6, 2020 Report Share Posted March 6, 2020 Hi Is this issue solved ? If you like please try latest version --------------------- 5.03.20 4.9.27 [beta] - "Bend volume" tool to bend objects in scene along the curve. - Eraser/Slice tool in new curves (polished) - Compatibility with Quixel materials. If you download Quixel material into "Downloads" 3D-Coat will automatically notify you that new material downloaded and offers you to install it as material or shader. - The same happens if you download smart materials pack from the 3D-Coat materials store. - Correct symmetry support for all retopo/select commands. Split selected edges supports SHIFT snapping. - Fixed free-form primitives UI in retopo room. - AUTOPO from main menu fixed - CopyClay restored - Restored pinning menu items. - SpaceNavigator lags (probably) fixed. - Corrected running brush along curve (no gaps). Quote Link to comment Share on other sites More sharing options...
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