Member Turbocarsport Posted May 25, 2020 Member Report Share Posted May 25, 2020 Hi I am a pro user and for many years I use 3dcoat but now I am tired of always having the same problem and I do not understand what the reason is. someone please can explain why this happens to me, I also tried different format fbx and obj does not change anything. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 25, 2020 Report Share Posted May 25, 2020 Hi Are you using Paint Room ? Islands on UVset are very small ? or working on low texture sizes ? graphics driver are uptodate ? Do you upgraded to latest version ? More detailed report will be very useful - Preferences > Padding Try modifying Realtime Padding mode. Quote Link to comment Share on other sites More sharing options...
Member Turbocarsport Posted May 25, 2020 Author Member Report Share Posted May 25, 2020 here is how import my obj all the time graphics driver are uptodate ? yes 4x titan xp Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 26, 2020 Report Share Posted May 26, 2020 UVmap typing > automap Your models have uv created before import? automap sometimes works well for some models, other times it doesn't (creates too many islands). If not, another way is to import the model selecting UVmap typing > Keep UV. Then switch to UV room and use Commands > autoseams. Hope it help * i am testing version 4.9.45 Quote Link to comment Share on other sites More sharing options...
Member Turbocarsport Posted May 29, 2020 Author Member Report Share Posted May 29, 2020 i just now come back at home from work... Your models have uv created before import? no ok i will check and i let you know thanks so much ps: the first method does not work I tried - Preferences > Padding Try modifying Realtime Padding mode. Quote Link to comment Share on other sites More sharing options...
Member Turbocarsport Posted May 29, 2020 Author Member Report Share Posted May 29, 2020 I tried everything you said doesn’t work Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted May 29, 2020 Advanced Member Report Share Posted May 29, 2020 Please share your model what you have problems Quote Link to comment Share on other sites More sharing options...
Member Turbocarsport Posted May 29, 2020 Author Member Report Share Posted May 29, 2020 sure grill.FBX Quote Link to comment Share on other sites More sharing options...
Member Turbocarsport Posted May 30, 2020 Author Member Report Share Posted May 30, 2020 (edited) I think I found the problem, and I hope you will help me. first question: the size "gb or mb" of an object is important? this is what i saw this morning ! the first photo I imported the piece but divided it in half, and the piece is perfect now, the second photo imported it complete and that's what happens... I forgot imported both pieces in the same way I also noticed, that when I put so many pieces to cover everything I have to put the texture to 8k and only in that way covers everything, and then I bring them back in 4k even if a little ruins it... how can fix it? in other words if I want to paint everything well I have to have everything in 8k and I think this is impossible for a game load lots of textures in 8k at the same time Edited May 30, 2020 by Turbocarsport Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.